Remove Elementary Remove Gamification Remove Robotics Remove Training
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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. It’s a revolutionary technology that makes medical training faster, cheaper, and much safer. But what is the purpose of gamification ?

EdTech 347
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

We recently read the following comments in a discussion section of an educational article highlighting the need for anti-racist training for teachers: “I teach in a predominantly white neighborhood so I don’t really need diverse science texts” and “I am not racist so I don’t need anti-racist training.”

STEM 109
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

We recently read the following comments in a discussion section of an educational article highlighting the need for anti-racist training for teachers: “I teach in a predominantly white neighborhood so I don’t really need diverse science texts” and “I am not racist so I don’t need anti-racist training.”

STEM 52
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The Business of 'Ed-Tech Trends'

Hack Education

” She posits gaming as the new site for “modern learning,” with an emphasis on skills training and data-driven self-improvement. EverFi (“critical skills” training) –- $190 million. Wonder Workshop (robotics) – $41 million. EverFi (“critical skills” training) – $251 million.

Trends 56
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Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

Papert, who helped develop the first programming language for children, LOGO, and its beloved Turtle robot, and who passed away earlier this year, was a visionary thinker about computers as powerful “objects to think with.” Care is largely absent from education technology, which instead promises rigorous and efficient training.