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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. Robot teachers.

EdTech 306

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

In addition, Alma will continue to provide its own set of robust reporting tools to meet many needs and budgets. Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App.

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The Business of 'Ed-Tech Trends'

Hack Education

This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report. Another notable area of growth: the size of the report itself, which has expanded from 66 slides in 2011 to 355 this year , with the number of slides almost doubling in the last year alone. There is much to learn from the Meeker report.

Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

Papert, who helped develop the first programming language for children, LOGO, and its beloved Turtle robot, and who passed away earlier this year, was a visionary thinker about computers as powerful “objects to think with.” Gamification.