Remove Elementary Remove Gamification Remove Report Remove Robotics
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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? Robot teachers.

EdTech 347
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The Business of 'Ed-Tech Trends'

Hack Education

This is part eleven of my annual look at the year’s “ top ed-tech stories ” In May, venture capitalist and former securities analyst Mary Meeker released her annual “Internet Trends” report. Much of what Meeker says in this year’s report about education is placed under her category “gaming.”

Trends 56
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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

In addition, Alma will continue to provide its own set of robust reporting tools to meet many needs and budgets. Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. Software & Online ALMA TECHNOLOGIES, INC.

Tools 71
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Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

Papert, who helped develop the first programming language for children, LOGO, and its beloved Turtle robot, and who passed away earlier this year, was a visionary thinker about computers as powerful “objects to think with.” Gamification. The allied forces were under radio silence for the operation.). Notifications.