Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning.

Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. 3D learning. However, the whole system changes with the introduction of 3D learning. Game-based learning. Online learning.

EdTech 351

How 'Learning Experience Design' Helps Customize Online Courses at Scale

Edsurge

Today’s faculty is also tasked with something the school’s Jesuit founders could not have imagined: deciding not only which courses are taught but how to teach them—in person, online, or through a combination of both. Online course at Boston College's Carroll School of Management.

Course 142

The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

The fourth annual Reform Symposium Free Online Conference (RSCON) starts this Friday, October 11th, running for three days and in conjunction with Connected Educator Month.

What you Need to Know about K-12 Fundraising Tech

Technology Tidbits

However, the development of numerous online fundraising options for students has created the opportunity for schools to embrace digital storytelling and social media sharing in their fundraising efforts. We’ll show you how fundraising technology aimed at K-12 schools is effective because it is: Shareable Educational Adaptable User-Friendly Let’s get started with one of the most important aspects of any online fundraising effort: how shareable the campaign is!