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Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning. Gamification and online learning environments.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

The best way to acquire and retain knowledge is by learning through games. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? Online learning.

EdTech 347
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10 Popular Educational Trends and What You Need to Know

Waterford

Others, like genius hour and bite-sized learning, are recently arrived educational trends that may have a helpful place in your classroom. This year, as schools moved to online learning and teachers scrambled to adjust their curriculum, many teachers, students, and parents gained new appreciation for the value of self-care.

Trends 304
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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

4 – UDL – Universal Design for Learning Inaccessibility is still a major downfall of some online learning implementations. Universal Design for Learning (UDL) ensures that lessons are accessible for every student. Student Achievement Through Gamification and Game-Based Learning.

Course 343
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Strategies for Motivating Students: Start with Intrinsic Motivation

Waterford

When it comes to the classroom, there are a few strategies that you can use to make sure your students are interested in your class material and ready to learn. Elementary-aged children are highly motivated when their teachers prioritize content mastery and understanding over high test scores.[2] Gamification and student motivation.

Strategy 275
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Relationship over reproach: Fostering resilience by embracing a trauma-informed approach to elementary education. Skills for online engagement with students who are experiencing anxiety (and trauma) can be especially helpful for educators struggling with student disengagement in online classrooms. Learn More.

Course 493
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10 Ways to Rejuvenate and Learn This Summer

The CoolCatTeacher

You can discover how to connect games to learning in the classroom. Student Achievement Through Gamification and Game-Based Learning Sports and Games: Using Instructional Models in PE. Let’s Play: Creating a Playful Classroom Game-Based Strategies for Language Instruction Level Up! a Book (or Two).

Learning 427