Remove Elementary Remove Gamification Remove LMS Remove Personalized Learning
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Gamification in the classroom: small changes and big results

Neo LMS

Learning needs to become more like games if we want schools to better equip our kids for the unknown future. The good news is that more and more teachers around the world turn to using gamification — game principles and mechanics — in their classes. When used right, the power of gamification in classrooms can lead to amazing outcomes.

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Gamification in the classroom: small changes and big results

Neo LMS

Learning needs to become more like games if we want schools to better equip our kids for the unknown future. The good news is that more and more teachers around the world turn to using gamification — game principles and mechanics — in their classes. When used right, the power of gamification in classrooms can lead to amazing outcomes.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

BLACKBOARD ALLY ( www.blackboard.com ) Blackboard announced that Blackboard Ally is now available for multiple learning management systems used by K-12 school districts. Blackboard Ally is an accessibility solution that helps make digital class content in a learning management system (LMS) more accessible for all learners.

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Education Technology and Data Insecurity

Hack Education

Always eager to associate itself with the latest tech craze, education technology embraced Pokémon Go with great gusto: “ Why Pokemon Go shows the future of learning gamification.” ” “ 14 Reasons Why Pokémon Go Is The Future Of Learning.” ” “ The Educational Potential of Pokémon Go.”

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