Remove Elementary Remove Gamification Remove Libraries Remove Online Learning
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Top 5 new EdTech tools that you might use in your university

Neo LMS

The best way to acquire and retain knowledge is by learning through games. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? Online learning. Digital libraries.

EdTech 347
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10 Ways to Rejuvenate and Learn This Summer

The CoolCatTeacher

You can discover how to connect games to learning in the classroom. Student Achievement Through Gamification and Game-Based Learning Sports and Games: Using Instructional Models in PE. Let’s Play: Creating a Playful Classroom Game-Based Strategies for Language Instruction Level Up! a Book (or Two).

Learning 422
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What you Need to Know about K-12 Fundraising Tech

Technology Tidbits

For elementary and young middle school students, parents will take the lead in the fundraising efforts on behalf of their children, while high school-aged students can take on the responsibilities on their own. A read-a-thon supporting your school library. A fun run to raise money for your playground.