Remove Elementary Remove Gamification Remove Industry Remove Robotics

Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. According to the report, the EdTech industry will reach a global value of $252 billion by 2020. But what is the purpose of gamification ? Robot teachers.

EdTech 418

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CENTRALREACH PK-12 ( www.centralreach.com/industry/pk-12-education ) CentralReach launches CentralReach PK-12, a collaborative and data-driven software for special education. KinderLab KIBO ( kinderlabrobotics.com/kibo/ ) is a robot kit designed for young children aged 4–7 years old.

The Business of 'Ed-Tech Trends'

Hack Education

The report is always a big deal in technology circles – “a tech industry event in its own right,” as Wired’s Steven Levy put it in 2012 – and many publications and pundits dutifully cover Meeker’s observations, often adding very little analysis of their own. Why do so many people in the industry insist that this is “essential reading”? Wonder Workshop (robotics) – $41 million. Robotics , with ~ $99 million in funding.