Remove Elementary Remove Gamification Remove Groups Remove Robotics

Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

At Dayton Hall Elementary School in Charleston, South Carolina, kindergarten teacher and Apple Distinguished Educator, Kristi Meeuwse, chose to pilot Tangible Play by Osmo because it is hands on and manipulative in nature. Game #4 – Sphero the Robot.

How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

As they get older, their experiences narrow from elementary to middle school. If you decide to crash the robot into the wall, it doesn''t break the game. Q: Any work on group games that could be used on IWBs? Or games that can be played in small groups in front of one screen. gamification sxswedu Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge. Schools are messy.

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CURRICULUM ASSOCIATES AQUIRES MOTION MATH ( www.curriculumassociates.com ) & ( motionmathgames.com ) Curriculum Associates has acquired Motion Math to further help elementary students improve their math fluency and number sense in key conceptual areas.

The Business of 'Ed-Tech Trends'

Hack Education

Wonder Workshop (robotics) – $41 million. Robotics , with ~ $99 million in funding. The story profiles two teachers – Nicholas Provenzano from Gross Pointe South High School in Michigan and Kayla Delzer from Mapleton Elementary School in North Dakota – who have leveraged their social media followings to become high profile “influencers” in education technology, shaping what other teachers learn about “ed-tech trends.”