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Why we should all think about the gamification of education

Neo LMS

It’s like students hop on a conveyor belt when they first enroll in an educational institution, then the system pushes them through various levels of difficulty — kindergarten, elementary school, middle school, high school, college — makes them collect diplomas, and drops them into adulthood and the employment market. The idea is noble.

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Gamification in the classroom: small changes and big results

Neo LMS

The good news is that more and more teachers around the world turn to using gamification — game principles and mechanics — in their classes. When used right, the power of gamification in classrooms can lead to amazing outcomes. As a teacher, you can successfully include gamification in your class through a number of techniques.

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Gamification in the classroom: small changes and big results

Neo LMS

The good news is that more and more teachers around the world turn to using gamification — game principles and mechanics — in their classes. When used right, the power of gamification in classrooms can lead to amazing outcomes. As a teacher, you can successfully include gamification in your class through a number of techniques.

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5 Simple Ways to Gamify Your Classroom

The CoolCatTeacher

Jessica Ratliff-Gordon is an elementary educator, author, and doctoral student at Northcentral University. In today’s show, we’ll discuss: 5 cool tools: Wheel Decide, Breakout Facebook groups, challenges, some awesome quizzing tools (see links below). See the full list of shows. Selected Links from this Episode.

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5 Tech tools every student should have

Neo LMS

But technology can be an incredibly useful educational tool for students of all ages, even young elementary-level learners. Nearpod offers educators real-time insights into how students learn using interactive videos, lessons, slides, activities, and gamification. The key to using edtech appropriately is to do so under supervision. .

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Why your young students love e-learning

Neo LMS

You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. 78% of elementary school students, 69% of middle school students, and 49% of high schoolers now use a tablet in their school life.

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Game Based Learning in Action

The CoolCatTeacher

On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Matthew Farber @MatthewFarber author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games. There’s gamification.