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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively.

Gaming in Early Elementary Education in Australia

The CoolCatTeacher

Helen Kardiasmenos uses games to teach almost every subject in her early elementary classroom in Australia. In today’s episode, she shares what she’s doing and how her students are learning. Today’s Sponsor: Really Good Stuff Digital Learning Collection.

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?How Game-Based Learning Encourages Growth Mindset

Edsurge

In the gaming world, perseverance, problem solving, and creativity are the keys to success. There is no such thing as failing in a digital game. Like gaming, learning math requires grit and persistence—cornerstones of growth mindset—and is grounded in problem solving, flexible thinking, and pattern recognition. The same kind of tenacity is crucial when learning math. Games welcome players of all ability levels in the same environment.

Leveling Up: How Digital Game-Based Learning Is Altering Education

EdNews Daily

At the turn of the 21st century, public interest in games as learning tools took hold. In the eyes of digital game-based learning proponents, the general public and today’s teachers finally understood something that students and educational researchers knew all along.

Computational Thinking and Math for Elementary Grades

The CoolCatTeacher

Fun, exciting tools and techniques can help very young kids understand math and learn computational thinking. Sponsor: FREE MATH RESOURCE The US Matific Games are coming this February. Try Matific free now and sign up to join their Math games. They quickly learn it that morning.

Minecraft in the Classroom

The CoolCatTeacher

In today’s show, learn about Minecraft EDU and how it is being used to teach. Jeff: Ah, yeah… So I’m using Minecraft Education Edition in my technology classroom with my students. It’s all about technology. It’s all about gaming. Teacher as the Game Master.

Motivating Teachers to Be Excellent in the K-2 Classroom

The CoolCatTeacher

Today’s Sponsor: Really Good Stuff Digital Learning Collection. The Really Good Stuff Digital Learning Collection is here! Innovate with iPad: Lessons to Transform Learning – One of my favorite books for teachers who use iPads with young children.

Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

Isabella Liu is a science teacher in Hong Kong who is using technology with her grade 6-12 classrooms. From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology.

Eduprotocols for Littles with Jon Corippo #kinderchat

The CoolCatTeacher

Eduprotocols for kindergarten and early elementary with the book’s co-author Jon Corippo. Today’s Sponsor: Really Good Stuff Digital Learning Collection. The Really Good Stuff Digital Learning Collection is here! Gaming in Early Childhood Education in Australia.

7 Ways My Interactive Display is a Key Part of My Student-Centered Classroom

The CoolCatTeacher

Sponsored by SMART Technologies From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. SMART Technologies sponsored this post. In a project-based classroom where making and inventing happens all the time, students are always doing amazing things.

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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

Learn how she does it, what standards she teaches, and technical issues of working with drones in the classroom. There were grades associated with it, and I have a whole safety thing and a checklist of things they had to learn and all. You can use technology in any classroom.

Active Learning in the Science Classroom

The CoolCatTeacher

Thirty-three-year Presidential Award Winning science teacher Glen Westbroek believes in creating active learning experiences in his science classroom. And thanks to Legends of Learning for sponsoring science week this week on the 10-Minute Teacher. Why is active learning so important?

5 Formative Assessment Strategies to Help with Classroom Management

The CoolCatTeacher

Sponsor: The US Matific Games are coming this February. Try Matific free now and sign up to join their Math games. This fun, gamified site is sponsoring Math games this February and students can compete to win prizes for themselves and your school.

Virtual Reality (VR) as a New Educational Paradigm

The CoolCatTeacher

Enrique: Well, I think it has a number of advantages over other education technologies right now. Within the virtual environment, you get you learning, you get your assessment, you get your experience. Another one, SineSpace — which is completely web VR based.

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Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Today Dr. Michelle Zimmerman @mrzphd talks about social emotional learning and education technology. FutureFit aligns social emotional learning and character education with your traditional subjects of math, language arts, sciences and more for grades K-12.

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The Thinking and Creativity That Goes Into Game Design

Teacher Reboot Camp

Part of the December 2019 STEM Resources Digital Calendar ! Students can design a game in any subject to assess their peers. When students design games they use a lot of creativity and critical thinking skills. Free Game Design Tools.

The Vocabulary Doctors: How to Teach Vocabulary

The CoolCatTeacher

Dr. Kimberly Tyson @ tysonkimberly and Dr. Angela Peery @ drangelapeery share their advice for helping students learn blended vocabulary. Learn more. Want to hear another episode on helping students learn? Never stop learning. .

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Google Masters For Kids of All Ages: Badges, Skills and More

The CoolCatTeacher

She also shares her micro-credential badging approach that has her fifth graders excited to learn. To learn more about Wriq go to www.texthelp.com/wriq. The day that they learned to copy and paste (laughs) was a magical day because they were able to use that Ctrl-C and the Ctrl-V.

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What’s Hot in 2nd-Grade with #2ndchat moderator Carol McLaughlin

The CoolCatTeacher

From Project based learning, global projects and steam to the biggest heartbreaks of second-grade teachers, Carol shares it all. Even if you don’t teach second grade, you’ll learn a lot. 2nd Grade Trend #1: Project Based Learning.

Kasey Bell’s 8 Great Ways to Use Google Slides

The CoolCatTeacher

From stop motion to video controls and cool add-ins for formative assessment and graphics, learn about this Swiss Army Knife of Google tools – Google Slides. Just go to coolcatteacher.com/shake to learn more. We can keep learning more.

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5 Reasons Teachers Using Tech are Super Heroes with Kecia Ray

The CoolCatTeacher

If you don’t “get” why technology is important, or know people who don’t, take a listen to understand and learn about transformative practices that work in education. They’re doing awesome things to drive inquiry based learning.

Merge Cube Mania in Middle School

The CoolCatTeacher

Legends of Learning has awesome free science games and activities to celebrate earth day on April 22. coolcatteacher.com/earth Check out their NGSS aligned Science games for grades 3-8. Engaging Kindergarteners with Technology: Augmented Reality, iPads, QR Codes and More.

Coding and Bots

User Generated Education

I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot.

Age of Learning’s Latest Is a $100 Million Educational Game

Edsurge

How much does it cost to build educational games with all the flair and polish of their commercial counterparts? $10 The game, publicly available today, works on web browsers and iOS and Android mobile devices. It doesn’t have ads, and there are no in-game purchases,” Galvagni adds.

The Future of STEM Education: 5 Innovative Ideas About to Break Through

Educational Technology Guy

The Future of STEM Education: 5 Innovative Ideas About to Break Through by Kate Began With our world becoming increasingly technology-driven, there is growing demand for workers in science, technology, engineering and mathematics (STEM) fields.

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A Fun Game and Mission to Teach Students About Giving Good Instructions

Teacher Reboot Camp

I recently took on a new position teaching 400+ elementary students Computer and Technology. In our district, we try different unplugged activities with the elementary students, such as give simple instructions to your partner who is acting like your robot.

A Fun Game and Mission to Teach Students About Giving Good Instructions

Teacher Reboot Camp

I recently took on a new position teaching 400+ elementary students Computer and Technology. In our district, we try different unplugged activities with the elementary students, such as give simple instructions to your partner who is acting like your robot.

5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

With the advent of each new technology—like AI, automation, VR/AR, and nanotechnology—comes economic shifts that demand different skills from employees and creates new challenges for both employers and educators. Working in tech and media for the past 20 years, I’ve seen some of these changes firsthand, and one thing has proven consistently true: Engagement is critical when learning new information and mastering new skills. Games fulfill different core psychological needs.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. Many educators find that gamifying learning keeps students engaged. BreakoutEDU , for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels. Learn how teachers are using the app.

Coding in the Classroom: Six Tips to Get Even Reluctant Teachers—and Students—Started

Edsurge

Perry elementary school in Brooklyn, NY. Williams may have never considered herself to be a "tech person," but she recognized the value of code and discovered how a supportive community could empower her and her students to learn. Problems (that we all know about) Educators across the globe are increasingly familiar with the staggering statistics: Between 2010 and 2020, STEM jobs growth will outpace all other jobs at 1 8.7% , leading to an estimated 1.1

Metaverse for Augmented Reality: Program and Breakout in Augmented Reality

The CoolCatTeacher

Also, I learned about Twitter, I did the same thing. Until now, however, we haven’t really had apps to help us see the possibilities of this technology. Others made fun games and activities to teach about topics from pet care to comedy. Let’s augment our reality and learn!

Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM. Why is STEM Training Important? Our world revolves around science, technology, engineering, and mathematics.

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Simple Steps to Teach Kids to Program

The CoolCatTeacher

This week I’ll be sharing the 7 Pedagogical Shifts That Make Interactive Displays a Key to a Student-Centered Classroom on the Cool Cat Teacher blog sponsored by SMART Technologies. How can we condense down what we need to learn in coding to such a short period of time?

Top 10 K–12 Educational Technology Trends

techlearning

Some of them are still emerging, and some of them are controversial, but they all have great potential for teaching and learning. Proper implementation and monitoring are essential to ensure a beneficial learning experience.

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“Ultimately, I want kids to pursue life goals based on passions they encountered in school – similar to my school experience.” – Brian Aspinall, Canada

Daily Edventures

When we first spoke with Microsoft Innovative Educator Expert Brian Aspinall last year, he shared his passion for helping his students solve problems systematically, all with the help of computer science and STEM. He instilled in me a love for science and learning.