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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

4 – UDL – Universal Design for Learning Inaccessibility is still a major downfall of some online learning implementations. Universal Design for Learning (UDL) ensures that lessons are accessible for every student. Student Achievement Through Gamification and Game-Based Learning.

Course 339
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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Relationship over reproach: Fostering resilience by embracing a trauma-informed approach to elementary education. Skills for online engagement with students who are experiencing anxiety (and trauma) can be especially helpful for educators struggling with student disengagement in online classrooms. Learn More.

Course 487
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Game-based learning. The best way to acquire and retain knowledge is by learning through games. The Kudan Elementary School in downtown Tokyo organized the first robot teacher testing as far back as 2009. Online learning. They are patient and unbiased.

EdTech 347
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10 Ways to Rejuvenate and Learn This Summer

The CoolCatTeacher

You can discover how to connect games to learning in the classroom. Let’s Play: Creating a Playful Classroom Game-Based Strategies for Language Instruction Level Up! Student Achievement Through Gamification and Game-Based Learning Sports and Games: Using Instructional Models in PE.

Learning 422
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Top 50 Sites/Apps of 2015

Technology Tidbits

The reason for this as not as many new learning tools came out this year compared to years past, while more current tools focused on regular updates. Ignite Teaching - An excellent free iPad app for Project Based Learning through collaborative digital presentations/projects.

Android 28
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

Here’s what they had to say: The demand for online learning will continue to grow in 2022 and possibly lead to the creation of virtual schools, which would introduce new AR and VR learning processes. This will encourage ongoing communication and collaboration as students participate in meaningful, real-world STEM learning.

EdTech 117