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6 tips to help start an elementary esports program in your school

eSchool News

Not surprisingly, many of this year’s Top 10 focused on innovative ways to engage students, digital resources, and online and hybrid learning strategies related to post-pandemic teaching. This year’s 2nd most-read story focuses on creating an elementary esports program. The benefits of esports are well documented.

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Age of Learning’s Latest Is a $100 Million Educational Game

Edsurge

That’s roughly how much Age of Learning estimates it will have spent by the end of this year on “ Adventure Academy ,” a multiplayer online game to teach elementary- and middle-school age children subjects including math, social studies and language arts.

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Top 5 new EdTech tools that you might use in your university

Neo LMS

Game-based learning. The best way to acquire and retain knowledge is by learning through games. If you are wondering how it works in practice, here’s a good example: Duolingo is a free mobile app that helps students to learn foreign languages. Robot teachers. They are patient and unbiased.

EdTech 347
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Cybersecurity to Be Taught to K-8 students across North America for Free

eSchool News

London, ON – Cyber Legends, the fun, free game that empowers kids to learn online safety through play, today announced the launch of the Cyber Legends Gaming platform and its availability to schools across North America. This has become more critical as students use laptops, mobile devices, and home computers routinely.

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EdTech that “Sparks Joy”

Neo LMS

Developers have naturally found a niche for “joyful” tech in the elementary phases, where the idea of allowing younger kids to have fun while learning is all but a credo. Teachers using the NEO LMS platform can use a host of nifty tools to really make learning accessible, self-paced and fun. EdTech that sparks joy. Code Monkey.

EdTech 223
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Top 10 K–12 Educational Technology Trends

techlearning

2 Mobile Devices —Mobile devices in education can be controversial. Proper implementation and monitoring are essential to ensure a beneficial learning experience. Some benefits of mobile devices include the ability to view textbooks, research, participate in Internet-based class assignments, and create media-rich projects.

Trends 83
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50 Sites/Apps for Educational Games

Technology Tidbits

Game Based Learning is a great way to integrate technology into the classroom as well generate excitement for students. 50 Sites/Apps for Educational Games ABCya - A great site for games and mobile apps for elementary students. Braineos - Games based on flash card in a wide variety of subjects.