Remove Elementary Remove Flipped Classroom Remove Game-Based Learning Remove How To
article thumbnail

10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

1 – Flipped Classroom Concepts for Homework The flipped classroom has been around for a while. In a flipped classroom, students watch lectures and other lesson content on video. Flipping Your Classroom: Redefining Homework and Instruction is an excellent course to help you with this.

Course 353
article thumbnail

How to Use iBeacons in the Classroom – Guest Post from Courtney Pepe

EdTechTeacher

It would not be a complete piece about the history of iBeacon technology without mention of Paul Hamilton, Head of Learning Technologies at the elementary level within Mathew Flinders Anglican College. The post How to Use iBeacons in the Classroom – Guest Post from Courtney Pepe appeared first on EdTechTeacher.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Common Sense Education Resources from ISTE 2015

Graphite Blog

For a quick reference -- and for those of you #NotAtISTE who want to share in the learning -- here's a quick summary of our lightning sessions with links to the tools and resources each session covered. DIGITAL CITIZENSHIP Digital Passport: Digital Safety for Elementary School Kids . But what games are good for classrooms?

article thumbnail

Removing the Limitations in a Digital Environment

Fractus Learning

Some teachers get hung up on the fact that they only have a small number of devices and can’t visualize how to use them for true learning. Using her document camera and an iPad, the teacher demonstrated how to take a 2D image that one student had previously drawn and alter it to become a 3D image ready to be printed.

Laptops 40
article thumbnail

Learning Revolution Free PD - Next Week's Great Library Events - Global Ed Stories - Michael Levine "Teaching with Games" Special Event

The Learning Revolution Has Begun

He will discuss research and industry initiatives intended to drive engaging instruction and authentic assessment through game-based learning. The article explores cognitive research on the connection between neurological pathway development and student manipulation of the physical learning environment. We certainly are!