Remove Elementary Remove Examples Remove Gamification Remove Robotics
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Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Robot teachers.

EdTech 347
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

Take, for example, the recent California Science Test (CAST) scores released in October 2022 that showed 29.45 For example, known as the Black Escalation, teachers have been shown to severely discipline Black students versus white students. percent of students met or exceeded the Science standards.

STEM 107
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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

Take, for example, the recent California Science Test (CAST) scores released in October 2022 that showed 29.45 For example, known as the Black Escalation, teachers have been shown to severely discipline Black students versus white students. percent of students met or exceeded the Science standards.

STEM 52
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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

The video below provides an example of how the students created these worlds in Minecraft and then demonstrated their understanding of the history through their video presentations. Game #4 – Sphero the Robot. They sit in a learning circle and are instructed to pass the robot to their neighbor when the robot changes color.

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The Business of 'Ed-Tech Trends'

Hack Education

There may be no better example of this in 2017 than “personalized learning.” Indeed, the Chan Zuckerberg Initiative has paid for some of that very press coverage, funding for example “an EdSurge Research series about how personalized learning is implemented in different school communities across the country.”

Trends 56
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Re·Con·Figures: The Pigeons of Ed-tech

Hack Education

Papert, who helped develop the first programming language for children, LOGO, and its beloved Turtle robot, and who passed away earlier this year, was a visionary thinker about computers as powerful “objects to think with.” Gamification. I find the bird to be quite beautiful and, I hope, more than a little subversive.