How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Robotics and Digital Tools Engage Students on a New Level . MORE FROM EDTECH: Here's what it takes to introduce robots into the classroom.

Robot Teachers at New International School

Kevin Corbett

Abu Dhabi: Robot Teachers will soon be instructing students in basic math and other subjects at a private school in Abu Dhabi. Merryland International School in Mussafah has launched what it claims is the first robotic lab in a UAE school, with more than 30 cutting edge robots including humanoids with built-in intelligence. The programmable robot can also be used to explore research topics in robotics, computer science, human-machine interaction and even social sciences.

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Robotics & Gamification: Could They Be Future Curriculum Cornerstones?

Educational Technology and Mobile Learning

Considered time wasters, and often violent, many parents and educators discourage the use of them. Gaming in educationVideo games have a certain negative connotation when it comes to children. However, when applied.read more.

Use Coding to Create Diverse Projects, From Art to Robotics

techlearning

Microsoft MakeCode Bring code to life with circuits, robots, Minecraft, and more Pros: Great connection between code and hardware, easily switch from block- to text-based commands. Site of the Week picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best edtech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly.

Coding for the Common Core – Apps for Integrating Coding With Math and ELA

EmergingEdTech

Image Source Dr. Leslie Suters is a faculty member in the College of Education’s Curriculum & Instruction Department at Tennessee Tech University. She present the session “Coding for the Core: [Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

As educators in the digital age, it is important that we embrace the power of play in our classrooms. One of the ways that we can redefine our practice is by using game education in our schools. Game education is a powerful way to engage 21st century learners in a variety of cognitively complex tasks that lead to deeper levels of understanding. Says Farber of Game Education; “I use games in social studies because the mechanics (e.g. Game #4 – Sphero the Robot.

Disruptive technologies in Education industry

EdSense

From ancient gurukuls to blackboards to Virtual Reality headsets, the way education has been imparted has transformed drastically over the last few decades. Globalization and Technology advances over the last decade have significantly altered the landscape of the education sector. Technology adoption will be the key differentiator to develop future ready generation and the earlier educational institutions adopt this view, they will reap the rewards sooner. Gamification.

Wacky Machines Offer Problem-Solving Fun

techlearning

Use Coding to Create Diverse Projects, From Art to Robotics ] Bottom Line: Hands-on problem-solving leads to great fun and independent learning with the right curricular wraparound to connect what kids are doing with what they need to know. By Common Sense Education. Gamification Summer Games STEM News Website Site of the Week Resources

7 Educational Transformations for Any Classroom

EdTechTeam

This year I am aiming high with 7 educational transformations. It is there that these 7 educational transformations will begin to be implemented. 7 Educational Transformations: 1. Recently, many Hyperdocs have been built on decktoys.com which brings a new level of gamification into the classroom. Checkout Sketchnotes for Educators by Sylvia Duckworth. Walking into any store in August will remind you that it’s back to school time.

Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. Traditional education has always been based on the power of storytelling. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

EdTech 250

TeachThought Podcast Ep. 93 Recognizing Learning And Growth With Open Badges

TeachThought - Learn better.

Drew Perkins talks with Wayne Skipper, CEO and Founder of Concentric Sky about open badging, micro-credentialing and education and learning. Links & Resources Mentioned In This Episode: Concentric Sky: web site, Facebook, LinkedIn, Twitter, YouTube Badgr, Twitter InstructureCon Gamification video Light at Play Wired Magazine:The Great Tech Panic: Robots Won’t Take All Our Jobs Octalysis: Complete Gamification Framework Edward Tufte – Data Visualization […].

Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Educational innovators can come from any background and be any age. in Educational Innovation, Technology & Entrepreneurship (MEITE). Educational innovators can come from any background and be any age. Educational innovators might: Write a book - publish on Kindle or iTunes.

Makerspace Starter Kit Updated

The Daring Librarian

I often talk about baby-steppin into Makerspace (or any new education innovation) is because I don't want you to feel like pressured or guilted into jumping into something new in a big way or spending thousands of dollars from the jump. From the Makerspace for Education site : "Makey Makey allows you to take everyday objects and combine them with the internet. Robotics? Sphero Mini fits a huge experience into a tiny robot the size of a ping pong ball.

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Quick Take: Covering the 6 key elements in creating the right foundation for modern education with the arrival of the 4 th industrial revolution and the changing educational environment. A Modern School can be defined as a school developed for students who are living through the 4 th industrial revolution and the current changing educational environment. Designing a modern school will be an ongoing process for those in educational leadership.

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5 Resources to Gamify Student Writing

Ask a Tech Teacher

You’re part of a revolutionized educational system, and there are no precise rules to follow. Robert Eugene, an educational expert from BestEssays , explains that students can even fall in love in writing when you teach them through games: “You can make any lesson more captivating through a game. Gamified education is the future!”. We’ll suggest 5 cool resources that will help you gamify the educational process in the most productive way.

Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). I''ve done posts on educational iOS Apps and Educational Online Games but I have never combined the two and curated a list that specifically deals w/ GBL. Answerables - A innovative 3D virtual world that allows educators to Gamify their lessons in this cross between Game Based Learning and Learning Management System. BrainNook - A game w/ educational portal for Math and Language Arts that allows educators to moderate all aspects of student behavior.

2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

Wednesday, November 16th, is the final day of our the seventh annual Global Education Conference. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Follow the Twitter conversation with #globaled16 Dream Flags ‏ @ Dream_Flags 5h 5 hours ago Great session with educators from Israel, Mexico, Colombia, Canada, Nepal and USA.

Epic Guide To Game Based Learning

The CoolCatTeacher

As shown below, well-designed serious games can teach, educate, and inspire. Therefore, we educators need to educate ourselves on game based learning. Does Gamification in Education Really Improve Learning? Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic. In ICT in Education (pp.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

It was a powerful gathering of campus leaders and practitioners, organized around a common focus on liberal education. I helped start the conference with a half-day workshop on “How Technology Can Enhance Liberal Education: The State of the Art in 2016.” This last point has been a major theme in this quadrant of American higher education as far back as the 1990s. Consensus was: next steps, the future of tech and liberal education.

How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

How to make them work in education is the question. Love his realistic grasp of educators today!) If you decide to crash the robot into the wall, it doesn''t break the game. gamification sxswedu Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge. Schools are messy. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn.

K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

This means it is essential for educators to find a way to engage students early to build their coding knowledge, and virtual and augmented reality platforms may be the answer. . We also melded the missions of coding in education with AR for this exploratory study to see if we could get favorable results in timing tests and user experiences,” said Nathan Dass , a researcher and software engineer at Google AI. “We Technology Companies Invest in AR and VR Education Apps.

Highlights From a Year of Tracking Future Trends in Education

Edsurge

If we look back on 2017 in educational technology, some of the biggest surprises were political and cultural. This is the outcome of a combination of forces: our persistent desire to get more people into and through higher education, and our anxieties about the spiraling growth of student debt and college tuition. This movement asks us to rethink technology to address social problems in education and society. Education Technology Higher Education Postsecondary Learning

6 Tips for making the most of ed tech exhibitions

Neo LMS

For many teachers, edtech conferences are a major highlight of the school year and a great opportunity to connect with fellow educators. From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Not to mention 3D printing, AR and robots! The NEO team will be heading to London next week to attend The BETT Show 2019 , between January 23-26.

Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers and bears, oh my! One thing is certain: Educators cannot continue the status quo if they expect to equip young people for the world to come. The post Pre-Order Shake Up Learning NOW, Get the Workshop for FREE! appeared first on Shake Up Learning.

What?s New: New Tools for Schools

techlearning

ASSIST EDUCATION & APEX LEARNING ( assisteducation.com/ ) & ( www.apexlearning.com ) ASSIST Education and Apex Learning enhanced their partnership with the addition of adaptive content and digital tutorials into the ASSIST Integrated Education Management System for K-12 schools. Coalition members include Microsoft, Amazon, Computer Science Teachers Association, College Board, and Excellence in Education Foundation, and other local tech and education organizations.

Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. All the trends and all the advancements in education are based on living breathing people who want to make the world a better place.

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Dynamic Learning v. Static Learning (DO THIS, NOT THAT)

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers, and bears, oh my! This is the e-course you have been waiting for–the course to help you on your journey to becoming a Google for Education Certified Trainer! Please note: This course does NOT prepare you for Google Certified Educator Level 1 and 2.

Makerspace for Little or Nothing

The Daring Librarian

But what if we spend thousands of dollars on 3D printers, robotics, and other ephemera and it just ends up collecting dust? We’ve created cardboard arcades, robots, buildings, etc." -- Read the article for more! Graphic by @DianaLRendina Tech Take-Apart Robot Challenge Tech take-apart is a classic makerspace activity. This design challenge takes it a step further by recycling the technology into a robot made by students.

The Asian Money Fueling US Edtech Investments

Edsurge

education industry has not become so dependent (yet). ST Unitas , South Korea’s largest education business, acquired Princeton Review , the iconic U.S. Yet education ministries across Asia recognize they need more than test-takers; they need students who can ideate, create and compete in a global economy. based education startups raised capital from Asia. Enuma $4 million (A) 2015 TAL Education, Softbank Ventures Korea Epic!

8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

At education conferences in particular, teachers are constantly distracted by flashy booths, expensive giveaways, superhero characters, and other marketing gimmicks. At the International Society for Technology in Education (ISTE) conference this year, there was a lot of fanfare, and some really great products. Silas uses gamification, avatar creation, and (soon) VR to help kids record videos of their own situations and get teachers involved in feedback.

Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

We invite all library professionals, employers, LIS students, and educators to participate in this event. Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CENTRALREACH PK-12 ( www.centralreach.com/industry/pk-12-education ) CentralReach launches CentralReach PK-12, a collaborative and data-driven software for special education. The software helps schools foster communication and coordination of instruction and care for students in special education programs. Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App.

Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

We invite all library professionals, employers, LIS students, and educators to participate in this event. Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

We invite all library professionals, employers, LIS students, and educators to register now to participate in this event. Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

Inspiring Students: Bringing Awe Back to Learning

A Principal's Reflections

Applying this concept to education is both exciting and depressing. Schools and educators can advantage of inherent stimuli in these drivers to create better, more meaningful learning experiences for students that leverage the power of awe. Let’s look quickly at these drivers in a bit more detail: Evolving Technologies – Technology continues to change at a rapid pace, which presents education with some exciting opportunities to awe learners.

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