Remove Education Remove Gamification Remove Mobility Remove Social Media
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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

The term metaverse dates back to 1992, but the realized potential of the metaverse is relatively recent with metaverse education still in its infancy. Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. Understanding Metaverse Education .

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Virtual Virtuoso: Optimal user experience features for e-learning

Neo LMS

Whether you’re an experienced educator or a parent struggling to adjust to remote learning in the face of the national lockdown, chances are good that you’re looking for ideas to help your student, or students, thrive in the unfamiliar world of the virtual classroom. There’s no cause to give up our children’s education for lost.

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Why your young students love e-learning

Neo LMS

While it’s hard to know for sure how the schools of the future will look like and function, I think it’s safe to assume education technology will be omnipresent. Education technology already assists teachers create diverse and engaging learning materials and deliver better classes. Well, at least more than it is today.

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Make your LMS a social learning platform

Ask a Tech Teacher

Vivek Singh, education professional and contributor to Ask a Tech Teacher, has some interesting ideas on using your native LMS as a social learning platform. Education, thus, has its roots in the earliest social interactions. These may be hosted by experts, teachers, to facilitate interaction and social learning.

LMS 159
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Speaker at the Global EdTech Summit 2017

EdTech4Beginners

I have no doubt that it will be an excellent event – topics include: Digital Transformation In Higher Education. Gamification: Discover Innovative Ways to Engage Students through Gaming. Social Media Learning: How To leverage Social Media in the Classroom. The Future of Educational Technology.

EdTech 100
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8 Biggest Reasons Why Teachers Prefer eBooks in Classrooms

Kitaboo on EdTech

Over the last ten years, eBooks in classrooms have become an indispensable part of the education system. Educational institutes are introducing eLearning to improve students’ overall learning experience. With eBooks being embedded with gamification, teachers are able to use these techniques to motivate students to do better in class.

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Gaming with Buncee and Minecraft

Buncee

Game-based learning and gamification is a trend that has been implemented in many settings, including education, work place training, and social media. In many ways, learning has shifted from textbooks to mobile devices at home, especially during this pandemic. Meet the author.