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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. Robotics and Digital Tools Engage Students on a New Level . MORE FROM EDTECH: Here's what it takes to introduce robots into the classroom.

Robot Teachers at New International School

Kevin Corbett

Abu Dhabi: Robot Teachers will soon be instructing students in basic math and other subjects at a private school in Abu Dhabi. Merryland International School in Mussafah has launched what it claims is the first robotic lab in a UAE school, with more than 30 cutting edge robots including humanoids with built-in intelligence. The programmable robot can also be used to explore research topics in robotics, computer science, human-machine interaction and even social sciences.

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Disruptive technologies in Education industry

EdSense

From ancient gurukuls to blackboards to Virtual Reality headsets, the way education has been imparted has transformed drastically over the last few decades. Globalization and Technology advances over the last decade have significantly altered the landscape of the education sector. Technology adoption will be the key differentiator to develop future ready generation and the earlier educational institutions adopt this view, they will reap the rewards sooner. Gamification.

Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. Traditional education has always been based on the power of storytelling. Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Quick Take: Covering the 6 key elements in creating the right foundation for modern education with the arrival of the 4 th industrial revolution and the changing educational environment. A Modern School can be defined as a school developed for students who are living through the 4 th industrial revolution and the current changing educational environment. Designing a modern school will be an ongoing process for those in educational leadership.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

Gamification). I''ve done posts on educational iOS Apps and Educational Online Games but I have never combined the two and curated a list that specifically deals w/ GBL. This list is in alphabet order. ** mobile app Top 100 Sites/Apps for Game Based Learning ** 4 Dice: Fractions - A super fun iOS game that can be played on up to 5 devices as students hone their Fraction skills (i.e. iPracticeMath - One of the best sites around w/ educational portal (i.e.

Storms over liberal education: notes on the 2016 AAC&U conference

Bryan Alexander

It was a powerful gathering of campus leaders and practitioners, organized around a common focus on liberal education. I helped start the conference with a half-day workshop on “How Technology Can Enhance Liberal Education: The State of the Art in 2016.” This last point has been a major theme in this quadrant of American higher education as far back as the 1990s. Consensus was: next steps, the future of tech and liberal education.

K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

This means it is essential for educators to find a way to engage students early to build their coding knowledge, and virtual and augmented reality platforms may be the answer. . A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

What?s New: New Tools for Schools

techlearning

ASSIST EDUCATION & APEX LEARNING ( assisteducation.com/ ) & ( www.apexlearning.com ) ASSIST Education and Apex Learning enhanced their partnership with the addition of adaptive content and digital tutorials into the ASSIST Integrated Education Management System for K-12 schools. Coalition members include Microsoft, Amazon, Computer Science Teachers Association, College Board, and Excellence in Education Foundation, and other local tech and education organizations.

Announcing the Library 2.0 "Emerging Technology" Mini-Conference

The Learning Revolution Has Begun

We invite all library professionals, employers, LIS students, and educators to participate in this event. Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

Register for the Library 2.0 "Emerging Technology" Mini-Conference - Plus, Some Accepted Sessions Are Online!

The Learning Revolution Has Begun

We invite all library professionals, employers, LIS students, and educators to participate in this event. Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

Inspiring Students: Bringing Awe Back to Learning

A Principal's Reflections

Applying this concept to education is both exciting and depressing. Schools and educators can advantage of inherent stimuli in these drivers to create better, more meaningful learning experiences for students that leverage the power of awe. Let’s look quickly at these drivers in a bit more detail: Evolving Technologies – Technology continues to change at a rapid pace, which presents education with some exciting opportunities to awe learners.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

CENTRALREACH PK-12 ( www.centralreach.com/industry/pk-12-education ) CentralReach launches CentralReach PK-12, a collaborative and data-driven software for special education. The software helps schools foster communication and coordination of instruction and care for students in special education programs. Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App.

Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

We invite all library professionals, employers, LIS students, and educators to register now to participate in this event. Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. Much of what Meeker says in this year’s report about education is placed under her category “gaming.” Gaosi Education (tutoring) – $83.5