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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. A series of Read Like a Historian videos prepares educators to effectively launch this type of learning in their classrooms. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations.

Disruptive technologies in Education industry

EdSense

From ancient gurukuls to blackboards to Virtual Reality headsets, the way education has been imparted has transformed drastically over the last few decades. Globalization and Technology advances over the last decade have significantly altered the landscape of the education sector. Technology adoption will be the key differentiator to develop future ready generation and the earlier educational institutions adopt this view, they will reap the rewards sooner. Gamification.

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

Using mobile for educational purposes is a slightly new concept. The material that is available for e-learning on a mobile device is specifically designed by expert instructional designers to make it compatible with a small screen. This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. Massive Open Online Courses (MOOC). Open Education Resources (OER).

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. Savas Savides (Publisher & Former Educator, Greece). One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Russell Stannard (Educational Technologist, UK).

Trends to watch in 2015: education and technology

Bryan Alexander

What can we expect in 2016 from the intersection of technology and education? I’m building on previous posts about trends in technology and educational contexts , plus my FTTE report, naturally. Educational technology trends. There are all kinds of reasons for it to, including funding support, state political support, the aging of American higher education students, decreasing difficulties in using technologies. MOOCs?

It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The Online Learning Consortium (OLC), one of the 12 partner organizations of Every Learner Everywhere, was charged with identifying and understanding innovations in the digital education landscape. Education Technology Technology Trends Instructional Trends Student Success

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50 Alternatives To Lecturing

TeachThought - Learn better.

Ed note: This post is promoted by SEU’s Master of Education program, who asked to write about how learning is changing, and let you know about their Master of Education and Educational Leadership program, which can you read more about here. Lecture likely has a place in education. We were going to include several videos and frameworks, but that makes the post clumsy and slow-loading on smaller mobile devices. Mobile learning. Self-guided MOOC.

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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. Pokémon Go generated more than $160 million by the end of July, hitting $600 million in revenue within its first 90 days on the market – the fastest mobile game to do so. ” “ The Educational Potential of Pokémon Go.” ” “ Why Pokémon Go marks a new step forward in education.”

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Next Week - The Library 2.0 "Emerging Technology" Mini-Conference - All Keynotes and Sessions Posted!

The Learning Revolution Has Begun

We invite all library professionals, employers, LIS students, and educators to register now to participate in this event. Her research focuses on emerging technologies such as drones, robotics, driverless vehicles, artificial intelligence, augmented/virtual reality, and their use in libraries and education. She is the author of two books, Understanding Gamification and Library Mobile Experience: Practices and User Expectations and the founding editor of ACRL TechConnect Blog.

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Audience: K-12 & higher ed educators, researchers, institutions, and organizations globally. It is similar to place-based education and project-based learning as a teaching tool. Gamification. Google Apps for Education. Mobile Learning.

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International ed tech and pedagogical projects: notes from INTED 2017

Bryan Alexander

First, INTED was easily the most transnational conference for education that I’ve ever attended. And this globalism is essential for any consideration of the future of education, as I’ve been saying for years. Gaming: many examples of people using games for learning, or gamification for public good (public health, for one). MOOCs: simply present in the ed tech space, without the hype crash America experienced. education and technology Uncategorized INTED1

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Learning Revolution Free PD - Two Great Library Events - GlobalEdCon Deadline - UNC's Amazing World View

The Learning Revolution Has Begun

We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds. Susan Hildreth will reflect on how the DIY and maker movements—particularly as they relate to STEM education (with badges to certify skill development)—place libraries as central learning hubs for their communities. Read more about this educational culture shift here.

The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. Much of what Meeker says in this year’s report about education is placed under her category “gaming.” Gaosi Education (tutoring) – $83.5