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Citizen Science, Crowdsourcing, Gamification and Cryptocurrency, Oh My!

Doug Levin

While I’d be the first to admit that there are both benefits and challenges to the fact that increasingly powerful technology tools are becoming ever more commonplace in our lives (in and out of schools), by and large I am decidedly optimistic about the long-term impact these new tools will have for individuals and society.

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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? 5 Lessons Video Games Can Teach EdTech Developers. Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic.

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STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Teachers often share resources with these keywords- Content and Language Integrated Learning (CLIL) and Science Technology Engineering Arts Math (STEAM/STEM). Create a virtual learning space with Edmodo , Schoology , Weebly , Wikis, blogs, or other social media tools. Get your copy of The 30 Goals for Teachers or Learning to Go.

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