Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

gamification, VR/AR/MR, coding) to enrich my science curriculum. Isabella Liu from Hong Kong on Episode 397 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter.

Simple Machines: Fun Way to Learn Physics

techlearning

App of the Day picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best ed-tech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly.

Use Coding to Create Diverse Projects, From Art to Robotics

techlearning

Site of the Week picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best edtech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly.

Math Practice Tool Engages Students With Gameplay

techlearning

App of the Day picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best ed-tech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly.

Tools 76

Minecraft: Kids Learn 21st Century Skills While Building New Worlds

techlearning

App of the Day picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best ed-tech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly.

Global Sim Lets Kids Direct Earth's Future

techlearning

App of the Day picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best ed-tech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly.

Data 52

Chemistry Update for Minecraft Announced

techlearning

Gamification Classroom edtech STEM Ed Tech Ticker GamesThe new Chemistry Update for Minecraft: Education Edition offers learners a fun way to explore chemistry within the immersive world of Minecraft.

Inspiration from This Year’s ISTE Ignite Talks! #ISTE19

Teacher Reboot Camp

Gamification That Works,” Josh Feinsilber. “Promote Metacognition and Reflection in STEM,” Melinda Kolk. “STEM-Tastic Engineering for ALL Early Learners,” Patricia Smeyers.

Teach Measurement With Help From Beloved Characters

techlearning

App of the Day picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best ed-tech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly.

Wacky Machines Offer Problem-Solving Fun

techlearning

Site of the Week picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best edtech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly.

Building Cities on the Red Planet

techlearning

App of the Day picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best ed-tech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly.

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs

EdTech Magazine

The 2018 Honor Roll: EdTech’s Must-Read K-12 IT Blogs. Meghan is an associate editor with EdTech. Virginia educator Tim Stahmer talks all things STEM (science, technology, education and math) on his blog. Elementary teacher Amy Pietrowski adds a dash of STEM into all of her classes. Mariana Garcia uses gamification, project-based learning and the Genius Hour to stimulate and inspire her students in “the age of technology.”. EdTech 4 Beginners.

EdTech 122

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Recently, I was in Indiana presenting about teaching Science Technology Engineering Arts Math (STEAM/STEM) in ways that engage digital learners. Try STEM Hollywood lesson plans , this 2nd/3rd grade lesson , or this one for English Language Learners. STEAM STEM , by shellyterrell. Cool Sites Effective Technology Integration edtech mlearning mobile learning research science STEAM STEM

Gameplay and Wizardry Power This Top-Rated Math Teaching Tool

techlearning

App of the Day picks are selected from the top edtech tools reviewed by Common Sense Education, which helps educators find the best ed-tech tools, learn best practices for teaching with tech, and equip students with the skills they need to use technology safely and responsibly.

Simple Steps to Teach Kids to Program

The CoolCatTeacher

These tools, like gamification and all of that, really achieve that, especially for the younger students. 2016) found in their study of high school students who were involved in gamification that flow and engagement had a positive association with learning.

STEAM It Up for Struggling Students! 15+ Resources

Teacher Reboot Camp

Teachers often share resources with these keywords- Content and Language Integrated Learning (CLIL) and Science Technology Engineering Arts Math (STEAM/STEM). STEAM STEM , by shellyterrell. Effective Technology Integration English Language Teaching digital diversity digital research edtech math science STEAM STEM technologyRecently added to the Survival Tips for Teachers ! “It isn’t that they cannot see the solution. It is that they cannot see the problem.”

STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Recently, I was in Indiana presenting about teaching Science Technology Engineering Arts Math (STEAM/STEM) in ways that engage digital learners. Try STEM Hollywood lesson plans , this 2nd/3rd grade lesson , or this one for English Language Learners. STEAM STEM , by shellyterrell. Cool Sites Effective Technology Integration edtech mlearning mobile learning research science STEAM STEM

Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

Michael Matera, a 6th grade world history teacher in Milwaukee, used his expertise in gamification to write a top selling book, Explore Like a Pirate. I’m the gamification guy,' come talk to me. With over 20 years classroom experience, Tricia is all about “putting the STEAM back in STEM.” Job titles in this category might include Chief Executive Officer of an edtech startup or Entrepreneur-in-residence at a high school.

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Unlike Pokémon Go, there’s no gamification going on here—for that, teachers have to get a little more creative. Education Technology Gaming Technology in School Game-based Learning Core Curriculum Collaborative Learning Assessment Driven Curriculum STEM Education EdTech Lexicon Augmented RealityA fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her.

Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? 5 Lessons Video Games Can Teach EdTech Developers. Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. STEM Games for Change.

How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

Examples are STEM, PBL, Inquiry-Based Learning, Interdisciplinary, and Base Learning. As with aiding assessment delivery, technology integration or EdTech innovation will lead to the most drastic shifts in education.

How To 213

Dynamic Learning v. Static Learning (DO THIS, NOT THAT)

Shake Up Learning

Static Learning (DO THIS, NOT THAT) #SUL #edtech #edchat Click To Tweet. SUL #edtech #edchat Click To Tweet. Dynamic Learning edtech educational technology Free Resources for teachers Infographic Instructional Technology dynamic learningThe post Dynamic Learning v.

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

Efficacy in edtech needs to be determined by conducting well-controlled, large sample-sized efficacy studies. If new edtech isn’t supported by high quality research, then claims about efficacy are just that—marketing claims. There are countless edtech programs in the market that claim to cater to these unique needs, but without credible third party research it is impossible to know whether any of these programs actually move the needle.”

Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

Shake Up Learning

There are hundreds of new things to do in the classroom: Genius Hour, Maker Education, Project-Based Learning, Problem-Based Learning, Challenge-Based Learning, Robotics, Coding, Gamification, STEM, STEAM, lions and tigers and bears, oh my! Blended Learning Books Dynamic Learning edtech educational technology Instructional Technology Professional Development Reading shake up learning booksThe post Pre-Order Shake Up Learning NOW, Get the Workshop for FREE!

#ICE18: Rushton Hurley Discusses Tactics for Leading a Digital Media Revolution

EdTech Magazine

Hurley took some time to talk with EdTech magazine before the conference. EdTech K–12 Magazine (@EdTech_K12) February 26, 2018. SIGN UP : Get more news from the EdTech newsletter in your inbox every two weeks! EDTECH: Can you tell us about some of the innovative projects Next Vista has launched to create learning opportunities for students? EDTECH: What are some of your personal favorite technological advances in the classroom?

Adobe 100

10 Ways Pokémon Go Augments Real-World Education & Student Learning

The ASIDE Blog

Problem Solving - This Poké-distraction employs the best of gamification. STEM & Big Data - Educators have been wrestling with the world of Big Data for years. Source: Pokemon Go iTunes In just ten days, the cultural sensation of Pokémon Go has attracted over 20 million players.

What’s New: New Tools for Schools

techlearning

org/parents/stem-agriculture/youth-stem-activities/ ) HughesNet and National 4-H Council announce the launch of STEM Lab to inspire the next generation of scientists. published a new report which addresses latest trends in EdTech in the U.S.

8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

It's not easy to stand out among the the giants of edtech like Google, Apple, or Microsoft. They may not be for every educator, but one might just be the hidden gem you've been looking for: Xplor Labs : There isn't much content here yet (they say more is coming), but Xplor Labs, like Defined STEM , is interested in real-world project-based learning. Still, smaller developers are innovating at a rapid pace and are creating some truly exciting tools.

Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Wednesday, March 26th at 4pm Multiply the Impact: Martin Esterman’s Newest Math Game , We welcome Martin Esterman, 2012 National STEM Video Game Challenge winner, for a look at his newest math game, Multiplication Blocks, available on GameUp! The article discusses what gamification is and what kind of learning experiences we can facilitate with gaming techniques. The Learning Revolution Weekly Update March 25th Leadership and learning are indispensable to each other. John F.