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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. Cracking the K–12 connection code requires a new approach, one that combines active-learning pedagogy with robotics in the classroom to deliver an interactive, immersive learning experience. . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning.

Robotics 397
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Top 5 new EdTech tools that you might use in your university

Neo LMS

According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The EdTech sphere is obviously developing quickly, so some things that seemed impossible only a few years ago have become a standard in the meantime. 5 New EdTech tools to watch. 5 New EdTech tools to watch. Robot teachers.

EdTech 347
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

MORE–FROM–EDTECH: See how mixed reality tools are helping K–12 teachers engage their students. A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Mixed Reality Platforms Improve Coding Concept Retention.

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How to Build a Modern School – 6 Key Elements to Embed in Your Groundwork

ViewSonic Education

This school recognizes that there is a gap in Millennials and Generation Z’s social skills fueled by growing up on mobile phones, social media, and online chatting. As with aiding assessment delivery, technology integration or EdTech innovation will lead to the most drastic shifts in education.

How To 321
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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 138
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What?s New: New Tools for Schools

techlearning

COLLABORATE Space provides persistent space to store messages, documents, whiteboards, recordings, meeting minutes, or anything else exchanged on a specific topic or project during a call or meeting at anytime, and is accessible from any device, whether it be a mobile, desktop, or room appliance. announced the U.S. K-12 market.

Tools 58
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Epic Guide To Game Based Learning

The CoolCatTeacher

Does Gamification in Education Really Improve Learning? 5 Lessons Video Games Can Teach EdTech Developers. Gamification and Instructional Design by Mia MacMeekin includes a fantastic infographic to help understand some of the basics. Gamification in Education – a piece I wrote for Edutopia on this topic.