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Top 5 new EdTech tools that you might use in your university

Neo LMS

Most people don’t consider education technology to be such an important industry, but it’s actually gigantic. According to the report, the EdTech industry will reach a global value of $252 billion by 2020. The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning.

EdTech 347
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Top 10 K–12 Educational Technology Trends

techlearning

While “trendy” ideas and products come and go, many of these influential concepts seem likely to continue to shape edtech for many years to come. While “trendy” ideas and products come and go, many of these influential concepts seem likely to continue to shape edtech for many years to come.

Trends 85
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Coding and Computer Science during CSEdWeek

edWeb.net

This year, CSEdWeek took place from December 5th to 11th, and two of edWeb.net ’s professional learning communities (PLC) presented webinars that highlighted the importance of coding and computer science in education. They also recommended tools like Kodable, Blockly Games, Hopscotch, and Scratch.

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With Eyes on Asia, Kidaptive Raises $19.1M to Grow Its ‘Invisible’ Adaptive Learning Platform

Edsurge

Once known for a learning game, the Redwood City, Calif.-based based company now touts itself as a provider of adaptive-learning technologies for educational content providers. He’s also careful around how he frames adaptive-learning technology: “There’s a lot of legitimate concern about the robotic tutor.

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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school. Quizizz is embodying this shift.

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Digital K-12 Classroom Online Summit | Feb 21-23, 2020

EdTechnocation.com

A special bonus from the sponsor: the free e-Book "EdTech at School" will also be included. ** Early Bird All-Access Pass | Sales ends February 1, 2020 ** Get it for €39.90 (Euro) / $44.40 REGISTER HERE Only 1000 tickets available! My pre-recorded keynote address is scheduled for date/time coming soon ( time converter ).

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Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Game Based Learning in My Classroom. By Jennifer Roland.