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Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Presently, beginning in January 2019, Mitch became US COO of 3DBear, a Finnish EdTech company that uses Augmented Reality to motivate students to engage and learn deeply. Mitch served on the Board of the Ed-Tech Industry Network (ETIN) of the SIIA from 2012-2019, was cochair from 2015-2016, and was the chair in 2019.

Company 344
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Minecraft in the Classroom

The CoolCatTeacher

There’s another show that I’ll link to that actually shows that kids who are using Minecraft can improve in their social-emotional learning. Dr. Michelle Zimmerman – Edtech and Social Emotional Learning – talks about this research. So this is serious games.

Classroom 373
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Bringing Literature to Life in Open Sim

The CoolCatTeacher

She considers herself a FEARLESS educator and an early adopter of many EdTech initiatives. Mary Howard is a sixth grade teacher in Western New York State and was a finalist for the New York State Teacher of the Year for 2018.

Twitter 176
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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

Learn how she does it, what standards she teaches, and technical issues of working with drones in the classroom. Santha Walters on episode 282 of the 10-Minute Teacher Podcast From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Free Webinar!

Classroom 205
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Simple Steps to Teach Kids to Program

The CoolCatTeacher

Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning. Asbell-Clarke, J., & Edwards, T. Computers in Human Behavior, 54, 170-179.