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Game Based Learning and Twine

The CoolCatTeacher

Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. In today’s show, Matt discusses game-based learning and: Why game based learning works. Matt’s favorite example of game based learning.

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EdTech that “Sparks Joy”

Neo LMS

Ever keen to catch a trend on the upswing, I’ve curated a list of EdTech tools, apps and programs that are not only effective, but teach through joy. EdTech that sparks joy. But what of the more complex arena of senior appropriate EdTech — can it too be joyful? Parsons et al. into the scientific. into the scientific.

EdTech 223
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4 Ways to promote collaboration in digital spaces

Neo LMS

Whether we are in virtual, hybrid, or in-person learning, it is important to have a variety of tools that help us transition between these spaces and expand the when and where learning happens. Read more: The pivotal role of edtech in the hybrid classroom. Read more: Why students love a game-based learning experience.

Microsoft 463
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Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Edtech and Social Emotional Learning. Vicki: Yes, you can use Ed Tech and Social Emotional Learning! Her original research went into the design of Renton Preparatory in Seattle, which was a 2016 Top Three STEM School in the nation. Transcript for Episode 137. Shownotes: www.coolcatteacher.com/e137.

EdTech 191
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Microsoft Unveils New Tech to Create Personalized, Immersive Education

EdTech Magazine

From additional Learning Tools for OneNote to a new way to use Minecraft: Education Edition , these new developments stem directly from the needs of Microsoft’s most important consumers. “[The SIGN UP : Get more news from the EdTech newsletter in your inbox every two weeks! Office 365 Updates Drive Personalized Learning.

Microsoft 224
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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM.

STEM 90
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Top 10 K–12 Educational Technology Trends

techlearning

While “trendy” ideas and products come and go, many of these influential concepts seem likely to continue to shape edtech for many years to come. While “trendy” ideas and products come and go, many of these influential concepts seem likely to continue to shape edtech for many years to come.

Trends 84