5 Awesome online tools for game-based learning

Neo LMS

I have long believed that spring presents an excellent time for educators to explore new ideas and try some new digital tools in the classroom. or another one of the game-based learning tools to engage students in a learning activity together and to be able to track their progress.

Game Based Learning and Twine

The CoolCatTeacher

Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. In today’s show, Matt discusses game-based learning and: Why game based learning works. Matt’s favorite example of game based learning. How Matt got a month ahead in his history curriculum using Twine to make adventure games. To learn more, please visit [link].

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20+ resources for engaging game-based learning

Ditch That Textbook

Our society thrives on games. playing games on their smartphones and tablets. Teaching ditchbook edtech educational technology explore like a pirate game-based learning gamification tlap xplapThey’re everywhere, from our social lives to our work lives to our school lives. People kill time on the bus, in a doctor’s waiting room and even in the bathroom (eww … but true!) The sports world is a force to be reckoned [.].

Epic Guide To Game Based Learning

The CoolCatTeacher

100+ Game Based Learning Resources to Get Started in Your Classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Games are fun. Game based learning excites learning in my classroom. Additionally, I’ll give you 100+ of my favorite game based learning resources. Game Based Learning in My Classroom. What are serious games? Welcome to serious games.

Game-Based Learning Yields Empathetic Understanding #edtech #edgaming @sid_meier

techlearning

With this in mind, I have been trying to take myself away from the front of the classroom and shifting to supporting student learning. This decision is driven by my understanding of both educational pedagogy and a paradigm shift in knowledge acquisition in our digital age. Tangible, applicable learning experiences are necessary to support sustainable skills and knowledge for our students. Non-education games have proven to have the most impact with my students.

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Efficacy in edtech needs to be determined by conducting well-controlled, large sample-sized efficacy studies. If new edtech isn’t supported by high quality research, then claims about efficacy are just that—marketing claims.

Choose Your Own Adventure Professional Development

The CoolCatTeacher

Yes, you can create fun, exciting learning. In this show, learn how Laurie Guyon uses hyperdocs and a “choose your own adventure” format. Not only does this format excites teachers about learning new tools, but also many of them now use this method with students.

Augmented Reality Lessons You Can Use Now

The CoolCatTeacher

Do you need safe, fun ways for students to connect and learn while keeping their distance in the classroom? Edition” features 32 scenarios that educators both miss and don’t miss about classroom life before 2020. Visit coolcatteacher.com/tournament to learn more and start voting!

How to Use Fortnite in the Classroom

The CoolCatTeacher

Mike Washburn shares insight into Fortnite From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter Fortnite has a physics engine in the game. Unknown to many educators, Fortnite has three modes of play.

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5 Simple Ways to Improve Physical Education w/ #Edtech

The CoolCatTeacher

Today Jarrod Robinson @mrrobbo gives us the apps, tools, and mindset to rock physical education class. In today’s show, Jarod Robinson geeks out Physical Education Class: Replay apps to help kids see what to improve. Founder of www.connectedpe.com & over 100 educational software products & services. Transcript of episode 70 5 Simple Ways to Improve Physical Education w/ #Edtech with Jarrod Robinson the PE Geek. Never stop learning. .

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Bethany Petty: Using Edtech to Enhance Learning

The CoolCatTeacher

Education technology must enhance learning. Using Edtech to Enhance Learning. Vicki: Using technology to enhance learning. Today we’re talking to Bethany Petty, the author of [link] and her upcoming book, Illuminate: Technology Enhanced Learning. So Bethany, where do we start with finding technology that actually improves learning — and that we’re not just using because it’s new and it’s cool? Pep talk on using technology to improve learning.

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How to add a Family Feud-style game to your next class/PD

Ditch That Textbook

Games can make class and professional development more fun! Family Feud logo used via fair use)Who doesn't like adding a good game to a class or professional development session? Ed Tech edtech educational technology family feud g suite gafe game-based learning gamification google apps for education google slides googleedu review gamesHere are the steps to create a Family Feud-style.

Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Today Dr. Michelle Zimmerman @mrzphd talks about social emotional learning and education technology. FutureFit aligns social emotional learning and character education with your traditional subjects of math, language arts, sciences and more for grades K-12. Edtech and Social Emotional Learning. Vicki: Yes, you can use Ed Tech and Social Emotional Learning! Michelle, you’ve done some fantastic work with Social Emotional Learning and Ed Tech.

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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

From augmented reality to game-based learning and online portfolios, she has a variety of ideas to share about how she amps up her science teaching with technology. SPONSOR: Join a Free Personalized Learning Session with Me and TextHelp! This Thursday, December 6 from 1-3 pm Eastern Time, Edweek is hosting an event about personalized learning. Get ready to talk about Personalized Learning. I incorporate a wide range of educational technologies (ex.

Valuable Virtual Reality Things Every Teacher Should Know

The CoolCatTeacher

I recommend this handy, useful encyclopedia of education technology tools. Learn more now. Links from the Show The Last Goodbye – Holocaust Museum VR Experience Beat Saber Dance Game Learning Transpo rted by Jaime Donally HTC Vive Becoming Homeless – VR Experience Virtual Reality Protocols S how with Jaime Donally Oculus Go Steven Sato Technology Director Steven Sato is currently the Technology Director for Rolling Hills Country Day School in Los Angeles.

5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

What if everything students learn could gain them XP (experience points?) Today, Heather Marrs, a teacher and instructional coach from Oregon, takes us through the five steps she used to gamify her elementary classroom and give us the tips and tricks she learned to motivate every learner.

Minecraft in the Classroom

The CoolCatTeacher

In today’s show, learn about Minecraft EDU and how it is being used to teach. Jeff: Ah, yeah… So I’m using Minecraft Education Edition in my technology classroom with my students. One thing that I wanted to do with Minecraft Education Edition was bring something to the students that 1) they probably had never done before, and 2) give them opportunities for things that they wouldn’t be able to experience if it wasn’t for being in a technology class. It’s all about gaming.

VR & AR in the Classroom

The CoolCatTeacher

Hall Davidson’s Bio as Submitted T he Discovery Education Global Learning Initiative Senior Director, Hall Davidson has become a master and advocate for technology integration in education. Davidson was an integral force in creating and providing Internet-based video-on-demand for classrooms. He has become a leading guru of virtual environments, learning with mobile devices, social media, and digital textbooks.

@Quizizz : Say Goodbye to Worksheets and Crosswords

The CoolCatTeacher

Listen to Jennifer Gonzalez talk about 5 tech tools every educator should try in 2017. on Corippo is the Chief Innovation Officer for CUE, leading CUE’s professional learning throughout California and Nevada. Jon keynotes, leads and designs Professional Learning experiences all over the country. Jon’s core PL skills are focused on 1:1 deployment, Common Core, Project Based Learning, social media skills and Lesson Design. Never stop learning. .

Eduprotocols for Littles with Jon Corippo #kinderchat

The CoolCatTeacher

Instead of selecting many apps, many are now recommending just a few tools/protocols for how things are taught with edtech. Today’s Sponsor: Really Good Stuff Digital Learning Collection. The Really Good Stuff Digital Learning Collection is here! I was blown away when I took a recent tour and saw that you can customize a playlist of games for each student based on standards and the personal needs of each student. Gaming in Early Childhood Education in Australia.

5 Free Tech Tools to Try in Your Social Studies Lessons [ENCORE]

The CoolCatTeacher

The top Edtech Tool Tuesday of 2018 (so far) with Richard Byrne From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. I’ll be speaking with other amazing educators like Suzy Boss, Janet Zadina, Jay McTighe, Dr. Brendan Ozawa de Silva, Scott Sanchez, Dr. Ayanna M Howard and more. For $295, this all-inclusive event (except for hotel and travel) is an amazing opportunity to learn.

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What We Learn from the Edtech Games the Government Plays

Edsurge

What can you learn from some of the games the government has going on?For Monday was the fifth annual ED Games Expo, held at the the famed Washington performance hall, the John F. Some 120 games, created by 80 game developers who have received support for their work from the federal government, were on hand to show off their latest creations. Department of Education as well as other federal departments, with support from the Entertainment Software Association.

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Drones in the Classroom: Teaching Writing and Collaboration with Drones

The CoolCatTeacher

Learn how she does it, what standards she teaches, and technical issues of working with drones in the classroom. There were grades associated with it, and I have a whole safety thing and a checklist of things they had to learn and all. One of the things I learned was that I was working too hard the first couple of days of the unit. OK, well, educators, just remember that you can use technology in any classroom.

The Thinking and Creativity That Goes Into Game Design

Teacher Reboot Camp

Students can design a game in any subject to assess their peers. When students design games they use a lot of creativity and critical thinking skills. Students must imagine and design worlds, characters, levels, sound effects, game elements, and more. Free Game Design Tools.

Breakout EDU Digital is Awesome (and Free) #breakoutedu

The CoolCatTeacher

Today Mari Venturino @MsVenturino talks about breakout edu digital for edtech tool Tuesday. Learn about the challenges and advantages of breakout edu digital. Some examples of the most popular breakout edu games. Mari Venturino is a 7th-grade science and AVID teacher and Blended Learning Specialist at Mar Vista Academy in San Diego, CA. All Grades All Subjects Assessment Chromebooks Edtech Tool Tuesday Game Based Learning Gsuite and Google Apps How to Guides.

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Kasey Bell’s 8 Great Ways to Use Google Slides

The CoolCatTeacher

From stop motion to video controls and cool add-ins for formative assessment and graphics, learn about this Swiss Army Knife of Google tools – Google Slides. Just go to coolcatteacher.com/shake to learn more. Vicki: Today we’re talking with my friend Kasey Bell from “Shake Up Learning” and author of Shake Up Learning: Practical Ideas to Move Learning from Static to Dynamic. How can educators progress and advance using Google with our kids?

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Can This Be the K-12 Edtech Marketplace That Finally Succeeds?

Edsurge

In 2012, First Book , a nonprofit that provides affordable learning materials to kids in need, approached the publishers of “The Very Hungry Caterpillar” and asked: Can you make a bilingual version of the popular children’s book? That’s how First Book first learned about the demand for a bilingual version of “The Very Hungry Caterpillar,” says Jane Robinson, its chief strategy and financial officer. Education Technology Game-Based Learning Entrepreneurship Market Trends Startups

3 Ways to Hack Classroom Presentations with James Sturtevant

The CoolCatTeacher

I use their student information system and learning management system but do you know they have brought it together in one unified classroom? But today for edtech tool Tuesday we’re talking about three ways to present to 21st century students, so we are hacking those lame, boring presentations that some of us, yes, even me, I have given. This is year 33 in education for me coming up. Now, one thing that I’m very bullish in is education is changing.

7 Global Project Ideas from a Leading 3rd Grade Classroom

The CoolCatTeacher

Learn about global Kahoots, how she tweets with her class and more global collaborative techniques in this show. I think we’ve learned how to use social media in just a really positive way, and learned to communicate and build a global audience, and shared our learning, and learned with others. She’s just a wonderful a global educator, and it was wonderful to meet her in person! There are so many ways to connect and find great educators and people.

Literature Performance Odyssey with Drama and Student Leadership

The CoolCatTeacher

We have a very collaborative classroom, I let the students lead their learning as much as possible. So I took their idea and did some research and ran with it, and what we ended up doing is we parcelled the story out and the kids took charge of learning the chapters, and reciting and performing them for their classmates exactly the way that Homer would have two and a half thousand years ago. It improved my comprehension, I learned a lot out of my comfort zone.

SplashLearn Raises $18 Million in Series C Funding Round From Owl Ventures & Accel

eSchool News

SplashLearn, the US-headquartered learning company began 2021 on a high note raising $18 million in Series C funding round led by Owl Ventures. San Francisco based Owl Ventures is the largest edtech sector-focused venture capital firm in the world. Learn more at www.owlvc.com.

Bringing Literature to Life in Open Sim

The CoolCatTeacher

Mary Howard’s students build and learn in Open Sim , a virtual world like Second Life. On April 26, celebrate PowerofEcon on Twitter with Discovery Education, CME Group, and their Econ Essentials Program. Other resources: Why Open Sim will Dominate Virtual Worlds in Education. Mary: Yeah, there’s still quite a few educators, especially out in the trenches, using Open Sim. Vicki: So educators, think about (how) some people host their own Minecraft servers.

8 Epic Edtech Tools to Try This School Year

The CoolCatTeacher

Today, Richard Byrne, author of Free Technology for Teachers, talks about eight edtech apps that you should try. (He He also shares a bonus fitness opportunity for educators.) Listen to the show and learn how it is used and follow the links in the show notes below. In addition to his work in schools, Richard has been a consultant to some of the largest companies in the educational technology industry. He also shares a bonus fitness opportunity for educators.)

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5 Reasons Teachers Using Tech are Super Heroes with Kecia Ray

The CoolCatTeacher

If you don’t “get” why technology is important, or know people who don’t, take a listen to understand and learn about transformative practices that work in education. They’re doing awesome things to drive inquiry based learning. She’s one of the most fantastic people for understanding how technology is being used throughout the world, and she is the former president of ISTE, the International Society for Technology in Education.

We Asked Teachers What They Want From Edtech. Here’s What They Said.

Edsurge

At the end of the day, edtech can feel like one more thing on a teacher’s plate. From IBM’s test scoring machines in the 1930s to the Speak & Spells of the 70s, innovators and educators have been trying to improve education with technology for decades. But these efforts have fallen short of meaningfully transforming learning. At eSpark Learning , we’ve built Frontier, a new platform of inquiry-based ELA lessons designed with students and teachers in mind.