Sat.Nov 12, 2016 - Fri.Nov 18, 2016

Two ways to integrate visual storytelling in K-12 instruction


This piece originally appeared on The first pop-up children’s book I ever touched was Little Red Riding Hood. I was a high school senior and I had thought I was over the fairy tales phase age. Yet I was super impressed with the pop-up Little Red Riding Hood.

10 Projects to Kickstart Hour of Code

Ask a Tech Teacher

Coding–that geeky subject that confounds students and frightens teachers. Yet, kids who can code are better at logical thinking and problem solving, more independent and self-assured, and more likely to find a job when they graduate.

Learning Should Be Fun: Gaming for Adult Learners

Digital Promise

Twenty English language learners, gathered at an East Boston community-based organization, are playing a storytelling game on their mobile phones. After beating the game and receiving a check mark for a successful mission, the players return to a virtual world where they, as their avatars, mingle with players in Florida. They chat by typing messages and arrange to play a word-guessing game together.

How To Gamify Your Classroom.


Gamification is the process of making learning into a game. It is made up of a number elements: Giving online badges to students. Setting goals and competitions. Giving instant feedback. Creating levels of learning which pupils must try and climb. Why is gamification effective?

How To 257

5 Costly Inventory Management Mistakes Schools Should Avoid

If your school is like most, inventory and/or asset management plays a critical role in daily operations.

Sowash’s ‘The Chromebook Classroom’: An Excellent Resource for K–12 Teachers!

The Journal

The Chromebooks are coming! The Chromebooks are coming! So, what is a K-12 teacher supposed to do with those Chromebooks? In this week’s blog post we review “The Chromebook Classroom”a recently published book by John Sowash. Our opinion? Sowash has hit a homerun

More Trending

Anniversary edition: Top 10 posts of the NEO Blog


Once upon a time, exactly one year ago, something magic happened: the NEO Blog was born! Ok, there’s nothing magic to publishing a post on a blog, that is as easy and straightforward as it can be. But the day of November 17, 2015 will always be kind of magic for the NEO team.

Trading in Traditional Notebooks for Multimedia Blogs

Catlin Tucker

Look familiar? For years I’ve watched students lug cumbersome binders to each class–dutifully take notes and collecting large quantities of paper. I’ve often wondered how useful these binders are and how often students sift through their papers to review information.

Google 321

A Primer on Maker Learning: Agency

Digital Promise

We recently highlighted some of the very important reasons to include maker learning in a school’s academic program, as well as a few of the efforts that Digital Promise is undertaking to help. This post is part of a continuing series that will highlight the values that lead to the highest quality and most effective implementation of maker learning: Agency, Authenticity, and Audience.

Hour of Code Website and App Suggestions for K-8

Ask a Tech Teacher

Here are ideas of apps and websites that teachers in my PLN used successfully in the past during Hour of Code: Kindergarten. Start kindergartners with problem solving. If they love Legos, they’ll love coding. BotLogic –great for Kindergarten and youngers. Code –learn to code, for students.

Teachers’ Guide to Plagiarism

This article provides teachers with a step-by-step guide on how to handle plagiarism in the classroom: it examines the definition of the term "plagiarism" and its types with examples, describes common reasons students plagiarize, and provides tips for teachers to detect and prevent plagiarism among students.

Pokemon Data Handling: A Photo Essay


Getting inspiration from the brilliant Adam Hill , I recently used Pokemon as a stimulus for a data handling unit in mathematics. It was the perfect topic because the pupils love the game and also there is so much information available to collect and interpret.

Data 220

Is social media disrupting our networks?

The Christensen Institute

On the heels of a divisive campaign, people are more aware than ever of the social and political groups that sit on different sides of the aisle, live in different parts of the country, and break bread with different cultural factions.

Breaking into Japan’s Ed-Tech Market Is an Education for Companies

Ed Tech from the Ground Up

Japan brought us Nintendo and Sony, among other well-known technology companies. So it was with high expectations that I went to Japan to visit our sales distribution partners to learn more about the Japanese market for education technology.

Lessons Learned from Math Product Pilots in Six School Districts

Digital Promise

As students’ math scores remain stagnant , education leaders are exploring ed-tech tools as a way to provide targeted support in essential math skills. But with more than 150 products to choose from, many district decision-makers say they need a way to quickly and effectively determine which products are high-quality and best meet their goals.

Report 202

Custom eLearning: What to Consider as an L&D Manager

A custom eLearning project is an exciting opportunity, but any L&D Manager will also tell you it can be challenging. Inno-versity shares 5 points to consider before kicking off your project. These concepts are critical to addressing the most common pain points which, IF addressed, will ensure success.

My Article For The TES: How to… Incorporate Tech Into Any Lesson.


I was recently asked to write about a number of simple ways to incorporate tech into any lesson. Click here for the full article. Tagged: classroom technology , edtech , education , learning , teaching , tech , tech tools , technology.

How To 200

2 teacher-created models for savvy tech integration

Ditch That Textbook

The best way to know how an idea will fly in the classroom is to try it in the classroom. Planning and theory will only tell us so much until we try it out. That goes for technology use in the classroom, too. Teachers have been using long-established models for solid classroom tech use for [.].

Chance Networking Expands an Ed-Tech Startup’s Horizons

Ed Tech from the Ground Up

Networking can be out of our comfort zone, but it's important to be open and to listen to what others are doing. You may find an unexpected connection. The post Chance Networking Expands an Ed-Tech Startup’s Horizons appeared first on Market Brief. The Startup Blog Educational Technology/Ed-Tech entrepreneur leanstartup Networking startup

World Typeathon Starts Monday–Join in!

Ask a Tech Teacher

There’s something exciting going on over at Typing Tournament Online : The World Typeathon. This is a free event and allows students to pit their skills against typists from around the planet. Here are the details: When? Round 2 starts Monday Nov 14th 2016 and ends Sunday Dec 18th 2016.

Key Elements for Successful eLearning Projects

Discover how this rapid development process creates engaging, custom learning solutions on a timeline that works for you, why a strong learning culture is important, and how to showcase your Return on Learning (ROL) using data to tell the story.

A Fantastic Virtual Reality App: Fulldive.


Fulldive is an amazing app which will ease you into the world of virtual reality (VR). What do I need to buy? All you need is a VR headset, a mobile phone (tablets are too big) and the FullDive app downloaded. After, you simply put your phone into the headset and go!

What are the characteristics of high performing schools?

User Generated Education

I am the unique position of having several types of education jobs. I teach online graduate courses in educational technology to in-service teachers. I am a cohort facilitator for student teachers; and I teach part-time gifted elementary students at two different elementary schools that serve Kindergarten through 6th grade students.

Life As A LELA Fellow

Education Elements

I did not fully grasp what was ahead of me when I sent in my application to become part of the third Lexington Education Leadership Award (LELA) Fellowship. Was this another advertising scheme? Did I just win $10,000,000 from Ed McMahon? Being a bit skeptical at first, I did my homework and quickly realized that the Lexington Institute and Education Elements were the real deal.

5 Practices Successful Schools Have in Common

EdTech Magazine

By Eric Patnoudes K–12 district leaders need to set goals, work across silos and provide PD and training. Leadership Management

EdTech at School

This E-book is designed to support educators with case studies of education technology use at school.

One App for ALL Your Parent Communication!


Finally an app that isn’t “one more thing…” It is “THE thing!”. As an educational blogger, I get to learn about and share many exciting products with my audience. However, as a classroom teacher, I am skeptical about which products I choose to share with my readers.

The Ed-Tech Pilot Framework: An Eight-Step Process for Evaluating Products

Digital Promise

In an ideal world, there would be a public registry of ed-tech products, filled with detailed evidence on where, how, and with which students they are most successful. But, lacking this type of resource, districts must evaluate product quality and effectiveness on their own, and often do so through product pilots — a process that can be overwhelming for busy leaders.

Report 166

Five Ideas to Go Beyond SAMR… How Deep is the Learning in Your Technology Integration?

21st Century Educational Technology and Learning

Every school I visit that is attempting to integrate technology into instruction are also having conversations on SAMR. As I have talks with these schools, I tell them that SAMR is a wonderful place to start.

The Importance of Leveraging Ed Tech in Gym Class

EdTech Magazine

By Victor Kass By utilizing students’ devices, physical education teachers can add an element of cross-curricular engagement. Classroom Digital Content Mobile Apps Mobility Wearables

6 eLearning Trends in Custom eLearning Solutions

Most digital learning trends focus too much on the "digital" and not enough on the "learning". It is not enough that content builders master available tools. We need a return to core learning fundamentals. Get Inno-Versity's eBook for 6 of the most important trends coming to digital learning.