Tue.Oct 11, 2022

Reflections on 50 years of Game-Based Learning (Part 1)

ED Surge

A little over 50 years ago, a student teacher in Minneapolis hit upon a novel idea to engage his eighth grade American history class in a unit on westward expansion.

How to practice ethical monitoring


On any given school day, approximately 50 million students around the world are using some type of device to access and complete assignments, collaborate with classmates or search the internet for resources to enhance their learning.

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The Key Three of Teacher Retention

Education Elements

The teacher attrition crisis in US education has been in the headlines a lot in recent months. Many districts and schools started the 22-23 school year woefully understaffed, leading districts to implement drastic stop gap measures just to open their doors.

5 Interesting ways to teach soft skills to online students


Students don’t go to school just to learn long division and the purpose of mitochondria —they also learn vital soft skills that serve them well as adults for the rest of their lives.

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Intent Signal Data 101

Intent signal data helps B2B marketers engage with buyers sooner in the sales cycle. But there are many confusing terms used to describe intent data. Read this infographic to better understand three common areas of confusion.

How To Bring Back The Joy Of Teaching

EdNews Daily

Over the summer, many teachers packed up their classrooms, closed their doors, and said goodbye when the end of the day bell rang – for good.

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More Trending

College admissions is already broken. What will happen if affirmative action is banned?

The Hechinger Report

It’s crunch time for thousands of high school seniors seeking spots at selective U.S. colleges, an annual ritual that appears to get more competitive every year, inviting hysteria, hair pulling and enormous anxiety.

Lego’s Parent Company Acquires Edtech Firm BrainPOP

ED Surge

The company that owns Lego is diving headlong into K-12 education’s switch to digital. Kirkbi A/S, the private investment and holding company that owns a controlling stake in Lego, acquired the video animation company BrainPOP for $875 million. The deal was announced Tuesday.

Checklist: Don’t Fall Victim to These Common Incident Response Mistakes

EdTech Magazine

In the midst of a cybersecurity incident is not the time for K–12 IT leaders to discover their incident response plan has flaws. While having an IR plan is a positive first step for teams, they also need to ensure the plan will be effective when an attack occurs.

Rise Vision Wins 5 New Software Awards

eSchool News

Increasing Equity and Access: A Canvas Case Study of Virtual Arkansas K-12

Virtual Arkansas, a fully online school, had a mission to provide high-quality courses in rural and urban areas throughout the state. How would they simplify content creation while enhancing learning? Discover 3 key insights to transform your classrooms.

It’s Time for the ST Math Fall Challenge

MIND Research Institute

With the beginning of the new school year just behind us, and as we swing into autumn, it’s a good time to consider new approaches to accelerate student learning so they can continue to build those schemas. We want ALL students, regardless of language proficiency, to accelerate their math learning.

Google Discreetly Acquires Edtech Analytics Company BrightBytes

ED Surge

Google has silently acquired a widely-used K-12 data and analytics company. The tech giant confirmed, in an email to EdSurge, that it's picked up BrightBytes for an undisclosed amount. The acquisition does not appear to have been publicly announced.

LINQ Announces New, Innovative Food Distribution Program

eSchool News

LINQ , the only 100% cloud and browser-based school nutrition and administration solutions available to the K-12 industry, today announced the launch of its Food Distribution Program (FDP).

A Year After the Online Tutoring Industry Was Roiled, Teachers Are Still Searching for Stability

ED Surge

Log on to the website for the online tutoring company VIPKid , and a pop-up will appear asking visitors to select which part of the world they’re in. Users can scroll through more than 230 “regions” across six continents, including Madagascar, Mexico, Morocco, Montenegro and Myanmar.

The Guide to Accessible Learning for Associations

Speaker: Dan Streeter, Vice President of Learning Strategy & Development at Blue Sky eLearn

In this 45-minute webinar, we’ll share real-world accessibility solutions and hidden tools in the applications you use every day such as Zoom, Microsoft Suite, Adobe Acrobat (PDF), Articulate Storyline 360, and Articulate Rise 360. This webinar will help you evaluate the accessibility of your current learning efforts and learn about the tools needed to ensure your eLearning is in alignment with the latest Web Content Accessibility Guidelines (proposed WCAG 2.2).

How to ease three district pain points

eSchool News

In this episode of Innovations in Education , hosted by Kevin Hogan: K-12 staffing shortages threaten reading instruction–AI can help It’s time to permanently increase education funding–ESSER spending proves it Safe and Sound: Systematic Communication Strategies for Ensuring School Safety.

Initiating Change in a New Environment

The Principal of Change

I have said this many times, and I still believe it to this day; some of the best things that have happened to me are not going to something but leaving something. .

Why Should You Create an Interactive Textbook, and How to Create One?

Kitaboo on EdTech

The ever-rising popularity of digital and mobile learning has led to the emergence of various new technologies and platforms. Interactive eBooks are an excellent solution that makes navigating these platforms much simpler and faster. .

6 Steps to Creating Custom Choice Boards – SULS0176

Shake Up Learning

The post 6 Steps to Creating Custom Choice Boards – SULS0176 appeared first on Shake Up Learning. In this episode, I’m sharing my brand new framework for designing meaningful choice boards for the K-12 classroom.

Unlock the Power of Formative Assessment

Learn how a thoughtful formative assessment approach can help teachers understand where students are in their learning, inform instruction, and in turn, positively impact student learning outcomes. Get the guide today!

Best Gamification Tools for Teachers

Educators Technology

Gamification is a cross-disciplinary concept that has been adopted in several sectors including marketing, healthcare, professional development trainings, politics, among others. By definition, gamification is "the incorporation of game elements into non-game settings" 1.