Fri.Jan 18, 2019

Powerful Learning is Authentic and Challenging

Digital Promise

In this series we explore Powerful Learning, a set of principles to guide educators designing learning experiences that engage the hearts and minds of learners and incorporate technology in ways that contribute to closing the Digital Learning Gap.

5 Ways EdTech Helps Students with Special Needs in the Classroom

ViewSonic Education

School can be tough for any child. For students with special needs in the classroom, the challenges are amplified. Separating from family. Interacting with teachers. Making friends. Being asked to learn new information every day.

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How Cohorts Drive Maker Learning Growth Opportunities

Digital Promise

In July 2018, representatives from 10 Pittsburgh-area schools excitedly gathered with the goal of growing maker learning opportunities as the Southwest Pennsylvania Maker Learning Leadership Cohort.

Best Software Programs for Desktop Publishing

Ask a Tech Teacher

For a decade, when I thought of desktop publishing, I turned to Microsoft Publisher. I loved its flexibility, adaptability, and ease of use both for classroom projects and home.

5 Costly Inventory Management Mistakes Schools Should Avoid

If your school is like most, inventory and/or asset management plays a critical role in daily operations.

Providers Rise to Meet the Challenge of K–12 Data Security

EdTech Magazine

Providers Rise to Meet the Challenge of K–12 Data Security. eli.zimmerman_9856. Fri, 01/18/2019 - 13:45. As data becomes integral to K–12 education, administrators face new challenges to ensure they keep students’ information safe. .

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Innovative Educators Don’t Recommend Screen Time Limits

techlearning

What recommendations should we be giving parents and youth when it comes to screen time

Google Classroom: Bookmark the To-do Page

Teacher Tech

Bookmark the To-Do Page The To-do page in Google Classroom gives you a list of all your assignments for all your classes that easily shows you how many students have “Turned in” are still “Assigned” and how many are “Returned.”

Over 150 STEM Resources for PBL and Authentic Learning, Part 3: Engineering

techlearning

Since there are a gold mine of resources below I will keep my comments short. While STEM incorporates so many disciplines, I thought you might enjoy looking at some the best sites I could find in the area of Engineering. As you look through 42 possibilities, be sure to take some notes.

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Chrome Can: Interactive, Non-linear Stories

Dr. Shannon Doak's Blog

One way to help make learning to write and building a students competency in writing for a variety of audiences and styles is to give students a chance to practice writing different genres. However, this might be considered boring for some students and may not be effective.

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Teachers’ Guide to Plagiarism

This article provides teachers with a step-by-step guide on how to handle plagiarism in the classroom: it examines the definition of the term "plagiarism" and its types with examples, describes common reasons students plagiarize, and provides tips for teachers to detect and prevent plagiarism among students.

Grade Differently: 7 Categories For Gamification Of Learning

TeachThought - Learn better.

Better Than Letter Grades: Helping Your Students See Their Own Progress by Terry Heick How can you help students see their own progress? And use that to motivate them? Encouragement mechanics–a kind of gamification–is one approach. And note, you needn’t make that lesson or unit feel like a ‘video game.’ ’ That’s not gamification. Gamification is […].

Student Push Back Is Frustrating, but It Made Me a Better Teacher

Edsurge

I was driving to work listening to Dan Carlin’s political podcast “Common Sense.” Carlin was explaining how to make history relevant to all students, whether it's the history of hip-hop music, the evolution of the coffee industry or a person you pass on the street. What stayed with me that day: everything and everyone has a history—but history doesn't matter to students if it's not relevant to their own lives.

How to Make a Copy of Google Files

Shake Up Learning

The post How to Make a Copy of Google Files appeared first on Shake Up Learning. See a great Google Doc or Slide deck that you want to use? MAKE A COPY! How to Make a Copy of Google Files IS A MUST-HAVE GOOGLE SKILL!

Revised 5E-Hero's Journey Lesson Planning Template!

techlearning

I have written to annoying lengths about my love for the connection between the 5E Inquiry Learning Cycle and Joseph Campbell's Hero's Journey

Custom eLearning: What to Consider as an L&D Manager

A custom eLearning project is an exciting opportunity, but any L&D Manager will also tell you it can be challenging. Inno-versity shares 5 points to consider before kicking off your project. These concepts are critical to addressing the most common pain points which, IF addressed, will ensure success.

3 Easy steps to differentiate using Prodigy

Prodigy

It’s one of the toughest parts of teaching math. But differentiating instruction for each student is one of the most effective methods of addressing their unique skills deficits. You can use Prodigy to simplify math content differentiation.

Tyto Online Engages Kids With Intricate Virtual World and Science Fiction Storyline

techlearning

Give students a novel way to review life science concepts

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5 Ways to Foster Creativity and Innovation

Fractus Learning

For several years, I have used the Teaching Innovation Progression (TIP) Chart to guide my coaching conversations with teachers. It gives such a concrete view of teacher actions and student behaviors in a student-driven classroom. The […]. Miscellaneous

BETT19 Preview—Kognity to Make BETT Debut

techlearning

Kognity combines pedagogy, exam board aligned content, and a learning platform designed to help improve student outcomes and teacher efficiency for schools

Key Elements for Successful eLearning Projects

Discover how this rapid development process creates engaging, custom learning solutions on a timeline that works for you, why a strong learning culture is important, and how to showcase your Return on Learning (ROL) using data to tell the story.

University of Oregon Ed. Research Lab Partners With Company to Ramp Up Product Reach

Marketplace K-12

Officials from Oregon’s Center on Teaching and Learning, and the company, Catapult Learning, say their arrangement could serve as a model for public-private partnerships. The post University of Oregon Ed. Research Lab Partners With Company to Ramp Up Product Reach appeared first on Market Brief. Marketplace K-12 Academic Research Business Strategy Curriculum / Digital Curriculum Product Research Special Needs

How Assessments Can Support, Not Just Measure, Student Learning

MindShift

Editor’s note: This story led off this week’s Future of Learning newsletter, which is delivered free to subscribers’ inboxes every Wednesday with trends and top stories about education innovation. Subscribe today! Assessments have a bad rap in schools. Tests stress students out; they can be high-stakes for schools and teachers. But the word assessment describes vastly different things. Yes, the nail-biting, end-of-year exam is an assessment.

#EIE18 Videos: Education Opportunity Strategy Sessions

ExcelinEd

Last month, Excel in Ed hosted a thousand state and national policymakers, education leaders and advocates at the 2018 National Summit on Education Reform (#EIE18). Today, we’re releasing videos of our strategy sessions on education opportunity.

Dr. King: A True Servant Leader

The Daring Librarian

As an educator I was touched by this timeless Huffington Post article from Mr. James Perry, once mayoral candidate, and the the Executive Director of the Greater New Orleans Fair Housing Action Center: "Among the most important lessons I've learned from Dr. King is the example of servant leadership.

EdTech at School

This E-book is designed to support educators with case studies of education technology use at school.

Playing with Geography

SpeechTechie

Geoguessr is a web-based game that plops you into an unknown place so that you can attempt to guess where you are. The game incorporates Google Street View and allows you to "drive" around by clicking the arrows; you can also click and drag on the screen to take a "look" at the surroundings. Students then use a map interface to zoom in on a continent and country and make a guess. The game then reveals the location and how far off you were in terms of miles.

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