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5 Simple Ways to Gamify Your Classroom

The CoolCatTeacher

Sixth-grade teacher Jessica Gordon@ 1337teach gives us tips, ideas, and links for how to gamify our classrooms now. Game based learning can be simple and free. FAQ Guide and Reflective Journal for New Teachers ” is currently available in eBook and paperback through Amazon Kindle. It isn’t hard.

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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Check out how to make your learning resemble video games in the slide presentation below. Gamifying Learning from Shelly Terrell. Make the Learning Resemble Video Games. Tools: Fotobabble App or visit Fotobabble.com. Game based learning & Gamification.

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Top 25 Sites/Apps of 2018

Technology Tidbits

Again, this years list sees a lot of tools for STEM that focuses on programming/coding. As w/ any of my previous annual top lists, all tools listed in previous posts will not be eligible for this years'. Dystopia 2153 - An innovative new site that teaches programming/coding through the use of game based learning and graphic novels.

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23 GSuite Ideas to Excite Your Students about Learning with Eric Curts

The CoolCatTeacher

Eric Curts @ ericcurts teaches us twenty-three ways to use Gsuite tools in our classroom. Transcript of Episode 112: 23 GSuite Ideas to Excite Your Students about Learning with Eric Curts. That’s all these Google tools. See Eric’s blog post on emojis in Google docs to learn how to do this.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

According to investment bankers, Goldman Sachs augmented reality “has the potential to become a standard tool in education and could revolutionize the way in which students are taught, for both the K-12 segment and higher education.” These games have levels, and students have to successfully complete one level before proceeding to the next.

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Cool Cat Teacher’s Gift List 2016 Edition

The CoolCatTeacher

This crazy Rocketbook notebook is my new favorite tool. Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-Inspired Course Design by Michael Matera is one of those books I keep by my desk as I become better at Game Based Learning. Rocketbook Smartwave Notebook.

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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

By providing them with enough knowledge and guiding them in the right direction, we will have more students opting for these branches of studies in future and developing many new innovative tools for the benefit of life around us. Related: How to Improve Student Learning Outcomes with Digital Learning.

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