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Gamify Learning: 20+ Resources

Teacher Reboot Camp

When we play video games we learn, build, collaborate, problem-solve, explore, discover, and achieve goals. What if learning were more like playing a video game? Learning surrounds us- characters must collect items that help with the journey and must search for these all around them.

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5 Simple Ways to Gamify Your Classroom

The CoolCatTeacher

Sixth-grade teacher Jessica Gordon@ 1337teach gives us tips, ideas, and links for how to gamify our classrooms now. Game based learning can be simple and free. FAQ Guide and Reflective Journal for New Teachers ” is currently available in eBook and paperback through Amazon Kindle. It isn’t hard.

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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

This builds the case for educators to harness technology and improve learning outcomes for K-12 school students. They need to redesign their courses to suit the learning needs of the new tech-savvy generation and improve learning outcomes. Here’s how K-12 schools can improve learning outcomes with technology: 1.

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23 GSuite Ideas to Excite Your Students about Learning with Eric Curts

The CoolCatTeacher

Transcript of Episode 112: 23 GSuite Ideas to Excite Your Students about Learning with Eric Curts. See: 5 Emoji Activities for Google Docs where Eric describes how to do all of these emoji activities including the emoji math picture shown below. See Eric’s blog post on emojis in Google docs to learn how to do this.

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Top 25 Sites/Apps of 2018

Technology Tidbits

Book Creator - A fantastic mobile (iOS/Chrome) app for creating stunning eBooks/presentations, that can be used for digital storytelling, project based learning, and more. Dystopia 2153 - An innovative new site that teaches programming/coding through the use of game based learning and graphic novels.

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Learning Revolution Events - AltEdFilmFest - Homeschool+ - Gaming in Ed Call for Proposals - Open Letter from a Highly Creative Child

The Learning Revolution Has Begun

The Learning Revolution Weekly Update August 5th, 2014 One of the reasons people stop learning is that they become less and less willing to risk failure. Gardner The Learning Revolution Project highlights our own "conference 2.0" virtual and physical events and those of our over 200 partners in the learning professions.

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Cool Cat Teacher’s Gift List 2016 Edition

The CoolCatTeacher

Explore Like a Pirate: Engage, Enrich, and Elevate Your Learners with Gamification and Game-Inspired Course Design by Michael Matera is one of those books I keep by my desk as I become better at Game Based Learning. It is an ebook but you can download and print if you wish. Love this book!

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