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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Check out how to make your learning resemble video games in the slide presentation below. Gamifying Learning from Shelly Terrell. Make the Learning Resemble Video Games. Many are examples of teachers who have gamified their curriculum and offer tips and free resources.

Resources 302
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How Can K-12 Schools Improve Learning Outcomes with Technology?

Kitaboo on EdTech

What this means is that they add AR features to their books, for example, a lesson on the blood circulatory system may have a digitally-enabled heart that would come alive, showing its functioning in real time, when the students point the AR app to the diagram. Several quizzes are embedded in the platform which are actually games.

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23 GSuite Ideas to Excite Your Students about Learning with Eric Curts

The CoolCatTeacher

See: 5 Emoji Activities for Google Docs where Eric describes how to do all of these emoji activities including the emoji math picture shown below. And then there’s a lot of other possible neat examples. See Eric’s blog post on emojis in Google docs to learn how to do this. But that’s a fun thing. Blow their minds.

Google 95
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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

Take your smartphone, for example, every month there’s a new update. Related: How to Improve Student Learning Outcomes with Digital Learning. School is a place where students are allowed to learn, experiment and make mistakes. Related: 9 Benefits of Interactive eBooks.

STEM 90
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Learning for the Always-On Generation (Part 3)

EdNews Daily

Today, as a result of constant exposure to digital reading formats, reading also involves viewing the layouts of things such as social media pages, websites, tablets, smartphone screens, ebooks, and video games. Let’s consider the previous examples through a less immediate lens. – Displaying examples of extraordinary work.

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Elementary Technology Favorites by Grade Level

Tech Helpful

It is a huge arsenal and an all-you-can-read eBook library for kids 12 and under with unlimited access to over 10,000 high-quality kids’ books. is a free game-based learning platform that makes it fun to learn – any subject, in any language, on any device, for all ages! Think of it like YouTube without the bloat.

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What Technology Does What: An #edtech Chart For Teachers

TeachThought - Learn better.

If you have an idea on how to optimally format a list like this, let us know in the comments. …Self-direct their own learning. Depends on what they’re learning, of course. browse the web, use common apps, access inexpensive games for game-based learning, stream video content). Collaborate.

EdTech 40