article thumbnail

Why we should all think about the gamification of education

Neo LMS

There are many reasons behind high dropout rates , but many seem to stream from the same sources. How gamification shifted the perspective. The use of gamification in education is a step away from the old ways of doing things, and brings education closer to the future. The gamification of education.

article thumbnail

What is an intelligent learning platform for schools and universities?

Neo LMS

These systems also provide assessments, feedback and reporting tools, as well as automation and gamification, among many other features. Lower dropout rates. On a similar note, offering each student the tailored content they need to complete classes and pass exams can reduce dropout rates. Automation and gamification features .

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Top e-learning trends to keep an eye on in 2020

Neo LMS

Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually. Gamification facilitates learning and entertainment at the same time by using game mechanics like gathering points, getting badges, being on the leaderboard or getting a trophy. Game-based learning.

Trends 368
article thumbnail

How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

The effects of mental health are not restricted to the teachers but in turn impact the students they teach, leading to poor academic outcomes, poor student discipline, and higher dropout rates. For instance, gamification allows the packaging of lessons in the form of games. Contact our expert team now and get started!

article thumbnail

How does an intelligent learning platform help teachers create a truly personalized learning environment?

Neo LMS

While some learners may prefer reading articles, others need more interactive course formats such as video and audio courses or gamification to feel engaged. . The system can spot and signal these users so that teachers can close knowledge gaps effectively and prevent more serious problems such as school dropout. . Key takeaways.

article thumbnail

Hacking the Education Narrative with Dungeons & Dragons

MindShift

Its legacy directly or indirectly accounts for social media profiles, video games, interactive theater, loyalty points, the gamification of anything, and the burgeoning array of board game cafes and escape rooms that are cropping up in cities around the world. The first D&D generation has grown up,” said Hergenrader.