article thumbnail

Top e-learning trends to keep an eye on in 2020

Neo LMS

Game-based learning. Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually. This drives learner engagement, boosts retention rates and reduces the course dropout rates. Read more: 3 Gamification principles for a gamified learning environment.

Trends 368
article thumbnail

eSports: The Growing Extra-Curricular Activity NOW!

The CoolCatTeacher

Over the past 20 years, she has helped lead the CHSM team to state and national honors including a Crystal Star Award for Dropout Prevention Schools, Civic Advocacy Award, Promising Practice Award, and being named a National School of Character. She is currently the principal at Complete High School Maize in Kansas.

Advocacy 398
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Events + News - Library 2.0 Spring Summit - Free-Range Kids - Testing "Chaos" and Opting Out - Student Debt - Will College Survive?

The Learning Revolution Has Begun

Monday, April 27th at 5pm edWeb Webinar: Getting Started with Game-Based Learning , Are you curious about game-based learning, but don’t know where to begin? Join this interactive session to learn how to get started with game-based learning with your own students.

article thumbnail

Learning Revolution Free Events - Great, GREAT Keynotes - MiniCon - ISTE Unplugged! - Striving for Failure?

The Learning Revolution Has Begun

Game Based Learning, Dyslexia, and Reading Comprehension. The NEA shared this article that discusses nation-wide efforts to re-engage high school dropouts. Kirsten Winkler''s latest article, The New Oil , explores the privacy concerns and market implications of student data being collected during this ed tech explosion.

BYOD 52
article thumbnail

Hack Education Weekly News

Hack Education

“ Can personalized learning prevail? “ Is higher ed creating the next dropout factories? ” For $500 you can buy the report from the Serious Play Conference that outlines the future of game-based learning and predicts these products will have $8.1 ” asks the Pioneer Press.