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How Can Technology Help Improve Teaching Efficacy in a Classroom?

Kitaboo on EdTech

With EdTech gaining ground, educational institutions, including schools and higher education institutions are increasingly leveraging the advances in technology to support their classrooms. For instance, gamification allows the packaging of lessons in the form of games.

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

This is the level of vitality of smartphones which makes it necessary for the e-learning industry to introduce mLearning, i.e., mobile learning on a large scale. MOOC is not a new concept in the e-learning industry. Gamification in the Learning Process. Learning Management System (LMS).

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STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Have students conduct field research and document their observations in a log! Use QR Codes! Students can scan the QR Code Periodic Table of Elements and find videos for each element. Skype or Google Hangout with a guest expert. Here are many resources for Google HangOuts. Try Skype Education to find guest experts.

Resources 150
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STEAM It Up with the 8 C’s! 50+ Ideas & Resources

Teacher Reboot Camp

Have students conduct field research and document their observations in a log! Use QR Codes! Students can scan the QR Code Periodic Table of Elements and find videos for each element. Skype or Google Hangout with a guest expert. Here are many resources for Google HangOuts. Try Skype Education to find guest experts.

Resources 150
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How is mobile learning evolving in the digital world?

Kitaboo on EdTech

With smartphones becoming the device of choice to consume content, they are being increasingly leveraged to deliver online educational courses by schools and colleges, and learning and development training by the corporate sector. In other words, mobile learning supports eLearning and classroom teaching.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. Suppliers don’t pay for bad news.”.

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