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Game-Based Learning: How to get Started

EdTechTeam

Game-Based Learning is an experiential approach to education that uses games to engage and motivate students in the learning process. One of the key researchers in the field of Game-Based Learning is James Paul Gee, who has outlined 36 principles of good learning that can be found in games.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

In early 2017, organizations that have focused on digital learning came together to better leverage their strengths and capacities for a common goal: improving student success. The first goal was to create an environmental scan of the digital learning environment in higher education with a focus on adaptive technology.

Trends 206
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GAMA Expo 2024 and KySTE 2024

Adam Watson Edtech Elixirs

Chad and Michelle Gross offered an expansive and detailed explanation of that course with their session "Play to Learn: Building a Class with Game-Based Design." Plus, they gave away what was easily the best swag I encountered at KySTE: bags with a d20 die and example "treasure cards" they use in their classes!

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Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

Edsurge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices.

Learning 187
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How to weave video game principles into the classroom

eSchool News

The most successful video games have a stratified reward system that rewards players at spaced intervals while the player works towards a goal. The best way to explain this is by looking at a successful game–let’s use World of Warcraft as an example. That is not to say that players don’t learn skills like students.

Video 135
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Online Learning for Children: Tips For Parents

MIND Research Institute

Note: There are a lot of terms for describing the use of computer-based technology in education: asynchronous and synchronous learning, blended learning, digital learning, and online learning. For simplicity, I will refer to all computer-based instruction as digital learning.

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3 tools that foster gamification in my 4th grade classroom

eSchool News

Embracing gamification in the classroom will lead to students taking responsibility for their learning while also enjoying their time in class. Here are three examples of gamification I use in my fourth grade classroom: 1. Gimkit : My students absolutely adore this game.