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Prioritizing inclusivity in game-based learning

eSchool News

Designing for Inclusion, Designing for All: A mindset shift and practical approaches to further your journey toward inclusive design in EdTech , illustrates how inclusive design practices can improve any edtech solution by providing educational experiences that are more flexible, customizable, and meaningful for all students.

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Gamification and Game-Based Learning in EdTech: How to Start Designing a Great Product

EdNews Daily

However, when you want to create an educational game, you need to look at what you want to achieve with it; how will it improve learning and what is learned when playing your game. Gamification or Game-Based Learning (GBL) – What’s the Difference? In the […].

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Efficacy in edtech needs to be determined by conducting well-controlled, large sample-sized efficacy studies.

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

This will take many forms, from institutions evolving their operations to students optimizing their learning with technology to caregivers connecting directly with their children’s education through edtech services. Data is abundant and the key to today’s edtech solutions Data is critical to unlock the potential of edtech solutions.

EdTech 218
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Top e-learning trends to keep an eye on in 2020

Neo LMS

If e-learning came to life as a method to augment face-to-face learning, it is now an approach to education that is bigger than the traditional method it was meant to support. With that in mind, it’s important to keep an eye on the myriad of digital education trends that are currently shaping up the industry.

Trends 368
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One Animation’s Oddbods Partners With Splashlearn’s Digital Learning Program – Reaching Over 40m Kids In The USA

eSchool News

The massively popular digital learning program for reading and math, SplashLearn has benefited over 40 million children internationally. The company also has an extensive footprint across retail, and gaming and theme parks that include strategic partnerships with Amazon, Walmart, Target, Argos & Sainsbury’s, and SEGA.

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SplashLearn Raises $18 Million in Series C Funding Round From Owl Ventures & Accel

eSchool News

SplashLearn, the US-headquartered learning company began 2021 on a high note raising $18 million in Series C funding round led by Owl Ventures. San Francisco based Owl Ventures is the largest edtech sector-focused venture capital firm in the world. SplashLearn was incorporated in 2010. SplashLearn was incorporated in 2010.