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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Audience engagement poses another conundrum.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

By the end of this course, you’ll have the knowledge and tools you need to create or modify digital learning materials to be more accessible to all students Equity in the Digital Classroom In this course, you’ll take a deep dive into the “digital divide” that can develop when education moves online.

Course 502
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K-12 Tech Innovation News

eSchool News

But along with these positive edtech updates, it’s important to acknowledge that there are also several potential negative impacts: The digital divide: Not all students have equal access to technology, leading to a digital divide. This information can inform instructional strategies and interventions.

Trends 117
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We must not shut low-income students out of computer sciences

The Hechinger Report

Related: New high score: Game based learning is a winner in college remedial math. I have said it before, CSEd is a new human right that should be accessible to all students, regardless of race, gender or socioeconomic status, and universal access inevitably closes the digital divide.

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How Online Camps Help Kids Stay Connected to STEM Skills and Mentors Year-Round

MindShift

“Many in-person tech or coding summer camps are expensive, boutique programs only available in urban high-tech regions,” said Salen, whose prolific career includes founding Institute of Play , the organization behind diverse game-based learning projects like the famed Quest to Learn school in New York City and Chicago.

STEM 60
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65 ways equity, edtech, and innovation shone in 2022

eSchool News

The pandemic highlighted the massive digital divide that exists between marginalized communities and affluent communities that enjoy well-established digital infrastructure. Game-based learning is certainly proving its mettle in classrooms and in enhancing the overall learning experience in the edtech sector.

EdTech 120