Digital Badging and Being a Rock Star

CUE

For all the time we spend learning and growing as educators, how do we tell our story? The post Digital Badging and Being a Rock Star appeared first on OnCUE. Innovate badges connected educator Creativity and Imagination CUE Conference CUE Rock Star digital badging gamification Professional Development Rock Star TeacherSome of us earn credentials, degrees, and certificates that cost us money and cause stress.

3 ways gamification engages students

eSchool News

Gamification , defined as using game-like elements in non-game contexts, can help motivate online learners and solve this issue. In the context of education, gamification elements typically include digital badges, leaderboards, progress bars, and more.

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Integration of Digital Badges to Acknowledge Professional Learning

A Principal's Reflections

As a 21st Century Library Media Specialist, part of what I strive to do is to serve as an instructional technology resource for both educators and learners. ?In I am proud to announce Worlds of Learning @ New Milford High School , a digital badge professional learning platform. The idea behind this platform is to provide professional learning with a pinch of gamification. ?For Credly is a universal way for people to earn and showcase their achievements and badges.

Digital Badges in the Classroom (What, When, & How) – SULS096

Shake Up Learning

The post Digital Badges in the Classroom (What, When, & How) – SULS096 appeared first on Shake Up Learning. Let’s talk digital badges with the experts: Cate Tolnai and Jen Gibson! Digital badges can help us engage students (even remote learners).

3 ways to use gamification to engage students

eSchool News

Gamification , defined as using game-like elements in non-game contexts, can help motivate online learners and solve this issue. In the context of education, gamification elements typically include digital badges, leaderboards, progress bars, and more.

5 Reasons to Use Digital Badges in Your Classroom

Fractus Learning

Digital badges do just that: they show when students have learned a skill or met a goal. For teachers, badges make classroom goals visible to students. Badges show the criteria that students must meet to earn them. The value of digital badges goes beyond the classroom, as well. Currently, one out of five colleges use badges to display student skills, knowledge, and activities. The full potential of digital badges has yet to be explored.

#CUE17- The Game

CUE

I’ve also had the opportunity to work on using digital badging as a way to document professional learning at CUE events. I’m excited to say that I will physically (rather than digitally) be in attendance at this year’s CUE 2017 National Conference and will be helping out wherever needed. Keynote speakers at #CUE17 include poet and former teacher Taylor Mali, mathematics professor Jo Boaler , educator George Couros , and arts educator Cathy Hunt.

Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. The gaming industry thrived, and educators looked for ways to capitalize on that. Microsoft purchased “Minecraft,” an immensely popular world-building game, in 2014, and immediately churned out an education edition. Break Out of the Digital Mold.

2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

Monday, November 14th, is day two of the seventh annual Global Education Conference. IMPORTANT NOTES: We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. If you reach a total of 300 points, you will be eligible for a special digital badge and a personalized certificate of participation from the GEC!

2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

Wednesday, November 16th, is the final day of our the seventh annual Global Education Conference. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. If you reach a total of 300 points, you will be eligible for a special digital badge and a personalized certificate of participation from the GEC!

2016 Global Education Conference - Monday Is Day Two!

The Learning Revolution Has Begun

Monday, November 14th, is day two of the seventh annual Global Education Conference. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. If you reach a total of 300 points, you will be eligible for a special digital badge and a personalized certificate of participation from the GEC!

2016 Global Education Conference - 53 Live Sessions on Tuesday, Day Three!

The Learning Revolution Has Begun

Tuesday, November 15th, is day three of the seventh annual Global Education Conference. We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. If you reach a total of 300 points, you will be eligible for a special digital badge and a personalized certificate of participation from the GEC!

One Year Later: 2nd Cohort of New Innovators Finish Their Yearlong Cohort

EdTechTeam

Things like kindness, empathy, tenacity and creativity can now be acknowledged, celebrated and captured using a digital badge! Are educators prepared to design instruction for digital classrooms? Innovator: Melissa Oliver Mentor: Jeffrey Humphries Create Accessibility Create Accessibility is about Improving access of online media for people with disabilities by building awareness and resources regarding accessible design for educators and their students.

How To Make Learning Visible: A Spectrum

TeachThought - Learn better.

Playing an automotive racing video game recently, I unlocked a badge for accruing a certain number of miles on a specific track. As I was driving–or rather, pushing buttons on a controller that simulated a lot of the visuals and some of the sensations of racing a car–a little badge popped up at the bottom of the screen, along with a title reflecting what I’d accomplished. How To Make Learning Visible: A Spectrum. by Terry Heick .