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Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

I’ll be co-hosting a panel conversation on how I help kids learn how to personalize their own learning, how we can differentiate instruction, and we’ll have an “old fashioned” tool share at 2 pm in the room. Creating Elementary Portfolios with SeeSaw. Stream by clicking here. Breakout EDU Kits. #08:

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

8 – Adding Game-Based Learning and Gamification You can make learning fun by using gamification and game-based learning, but students need more than bonus points and badges to stay engaged. As you seek GBL and gamification tools for your classroom, I recommend this course to help you shine: Level Up!

Course 339
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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Register for my free Differentiating Instruction with Technology webinar sponsored by SMART Learning Suite next Thursday, February 9 at 4pm. Michael Matera.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Relationship over reproach: Fostering resilience by embracing a trauma-informed approach to elementary education. Differentiated instruction is one of my favorite methods to help students learn and engage with content as I use technology. Journal of Aggression, Maltreatment & Trauma, 30(1), 118-137.

Course 487
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Resources from Miami Device

Learning in Hand

However, what does that look like for early elementary grades (K-3)? Pick and play games for intentional moments in the classroom, such formative assessment, differentiated instruction, and reflection to name a few. Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school.

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What you Need to Know about K-12 Fundraising Tech

Technology Tidbits

For elementary and young middle school students, parents will take the lead in the fundraising efforts on behalf of their children, while high school-aged students can take on the responsibilities on their own. Encourage a little friendly competition by choosing online donation tools that offer gamification elements such as leaderboards.

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61 predictions about edtech, equity, and learning in 2022

eSchool News

Schools are turning to creative solutions such as immersive technology and gamification in the classroom. — Nicollette LeTellier, STEM Specialist for K-5, Swift Water Elementary School. As schools continue adjusting to the return to classrooms, educators are searching for ways to reignite student engagement and collaboration.

EdTech 145