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Top 8 Advantages of an Interactive STEM Curriculum

Kitaboo on EdTech

What is STEM? The acronym STEM stands for Science, Technology, Engineering, and Mathematics. More recently, arts were added to this educational model, as educators believed that art and creativity play an important role in the understanding of the former subjects in the STEM Curriculum , thus changing the acronym from STEM to STEAM.

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A ‘magic’ school bus brings science class to schools in need

The Hechinger Report

Editor’s note: This story led off this week’s Future of Learning newsletter, which is delivered free to subscribers’ inboxes every other Wednesday with trends and top stories about education innovation. Learning Undefeated offers four different kinds of STEM labs. Subscribe today! When science teacher Kathryn?Spivey

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Makerspaces: On Scanning the Road & Gently Easing the Brakes

NeverEndingSearch

I hear of librarians who jump into making because they feel pressure to identify with a trend or because they are lured by a commercial promotion and a growing number of available turn-key kits. The action in our huge open technology wing engaged kids in robotics and coding and CAD and now, 3D printing. robotics teachers (OMG!

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ISTE Librarians’ Takeaways (Crowdsourced)

NeverEndingSearch

The best event for me was definitely the librarians’ breakfast and listening to The Liv Bits, and her mom, Cynthia Merrill. it’s an interesting trend. Michelle Kruse , a middle school teacher librarian from Cedar Rapids Community School District shared her newbie ISTE takeaways: This was my first ISTE conference.

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Tired Edtech Trends That Teachers Wish Would Retire: From the Floor of ISTE 2017

Edsurge

But while EdSurge paced the ISTE floor on June 25-28 in San Antonio, Texas, we decided to ask a slightly different question: What edtech trends, products, and buzzwords do you wish would retire—for good? Tara Linney: The piece of tech is definitely different apps that exist for the sole purpose of replacing a quiz.

EdTech 140
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A Decade Into Experiments With Gamification, Edtech Rethinks How to Motivate Learners

Edsurge

. — Deepak Cheenath That puts CoCo’s strategies to keep students engaged or motivated to learn at complete odds with what many edtech companies have been trying to do to teach literacy or STEM — mimic online games like Robolox or Minecraft that children spend hours immersed in outside of school.

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Hacking project-based learning: tips for management, assessment, & more from Ross Cooper & Erin Murphy

The Cornerstone for Teachers

That’s definitely something at the secondary level we want to look for: those cross-curricular activities and opportunities to show students the connections between their subjects, and that they’re not living in these silos, being ushered between the silos each day. So I think naturally this framework allows for all of these.