10 Steps to Create Interactive K12 Learning Modules
Kitaboo on EdTech
NOVEMBER 15, 2023
Understand Your Audience The end-user of your learning module is quite obviously the student. Gamify the Learning Experience Who doesn’t enjoy a good game? Gamification of the learning experience is a process by which you incorporate game-like elements into your learning module. More so when you’re a K12 student.
Let's personalize your content