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FETC 2015 Keynotes Highlight the Future of 3D Printing and Game-Based Learning

EdTech Magazine

Frank Smith Author Jane McGonigal and MakerBot’s Yuri Salnikoff led the first two keynotes of the conference. Classroom Game-based Learning Leadership Management STEM'

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8 things pushing the growth of game-based learning

eSchool News

Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study , released by Serious Play Conference, notes that growth in AI game-based learning also is expected to skyrocket, analysts say.

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FETC 2015 Kicks Off With a BYOD Bang

EdTech Magazine

Frank Smith A game-based learning event, executive summit and hands-on sessions are highlights of the opening day of the conference. Classroom Collaboration Curriculum Game-based Learning Hardware Leadership Management Mobility Notebooks Online Learning Policies STEM Tablets'

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John Deere Foundation’s Impact on MIND’s Mission and Student Math Achievement

MIND Research Institute

The Future is STEM/STEAM. We celebrated National STEM/STEAM Day just a few weeks ago, a reminder of how important it is to foster our students’ curiosity around math and science endeavors. STEM/STEAM is everywhere you can imagine and is an indispensable part of our everyday lives.

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AI in VR and AR with Rachelle Dené Poth

The CoolCatTeacher

She presents regularly at state, national and international conferences and provides professional development and coaching for educators and school districts. Rachelle is a columnist for Getting Smart, Edutopia, Defined Learning and NEO LMS. I've seen with every passing conference and also the level of comfort. Um, what was hot?

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Game On: How Four Community College Professors Spawned the CUNY Games Network

Edsurge

Borough of Manhattan Community College (BMCC) started collaborating on game-based learning (GBL) in developmental math and writing instruction in the mid-2000s, they had no idea what they were setting in motion. The CGN also has hosted three increasingly well-attended conferences, called the CUNY Games Festival.

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Edtech and Social Emotional Learning #sel

The CoolCatTeacher

Vicki: Yes, you can use Ed Tech and Social Emotional Learning! Her original research went into the design of Renton Preparatory in Seattle, which was a 2016 Top Three STEM School in the nation. Michelle, you’ve done some fantastic work with Social Emotional Learning and Ed Tech. Dr. Michelle Zimmerman @ mrzphd is with us today.

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