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Got humor? It might be the key to STEM engagement

eSchool News

Real-world relevance and a little dash of humor are two ingredients that might increase STEM engagement and make learning fun for high school students, according to a new survey. on how to increase student interest, understanding, and performance in math and STEM subjects. Related: How to get students interested in STEM.

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My Educational Learning Plan for the Coronavirus-Induced Hiatus

User Generated Education

Working Remotely with My Gifted Elementary Students. Attending Some Virtual Conferences. This is a fantastic conference. CUE Spring Conference – Computer-Using Educators (CUE) is a California-based non-profit that offers a premiere educational technology conference each spring. I attend every year.

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Part 2: STEM, STEAM, Makers: Over 40 Amazing STEM Resources

21st Century Educational Technology and Learning

Welcome to this second post in a series that brings STEM, STEAM, and Maker Space together with Project Based Learning and proper technology integration in the classroom. Booking Info – It is time to think about your school or conference needs. Part 2: STEM, STEAM, Makers: Over 40 Amazing STEM Resources.

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How to Teach AI in the Classroom

The CoolCatTeacher

These let the teacher: View all student experiences in one place Edit and View Experiences in one place Share Student Experiences as a group Metaverse is free for teachers and students to create as many AR experiences as you want. Renton Prep has won multiple awards including FETC STEM Excellence.

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ISTE 2018: Cisco Uses Animation to Inspire Students to Enact Global Change

EdTech Magazine

Edgar Ochoa’s middle-schoolers in the Roosevelt Elementary School District in Phoenix took their science, technology, engineering and math learning to the next level when they became Global Problem Solvers and tackled serious issues in their community and beyond. Animation Encourages Students to Expand Their Minds . by Jena Passut.

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What Is Your Why?: The Importance of Computer Science Education

Digital Promise

Digital Promise recently started a coding working group for the League as a forum to share best practices and address challenges in implementing computer science. From this group, we’ve gathered insights on what the computer science movement looks like in these districts. Relevance to Students. Future Goals. The post What Is Your Why?:

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Are classroom robots the NextGen of learning?

Neo LMS

Edison (Age Group 4-16). Edison is a small yet powerful programmable robot for introducing STEM in the classroom and familiarizing students with coding at an early age. Edison has four programming levels that are suitable for teaching different age groups. Milo (Age group 5-17). Pepper (Age group 5-12).

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