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MiEN Company Releases White Paper on How Flexible Furniture Creates Active Learning Environments

eSchool News

Christina Counts, the vice president of education at MiEN Company, and Dr. Kristen Brittingham, the chief learning officer for Modern Teacher, have co-authored a white paper titled “Active Learning Environments Support Student Engagement, Collaboration, and Critical Thinking.”. About MiEN Company.

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Free STEM Curriculum Distance Learning Resources

Teacher Reboot Camp

Distance learning is a crazy time for many, but we can celebrate the way various companies are offering very cool and engaging tools, resources, and activities for free. All lessons are standards-aligned and come with printable resources for students.

STEM 370
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Leading the Integration of AI in a School System

edWeb.net

Initial Planning A good starting point for educational leaders is the recent white paper on AI from the US Department of Education’s Office of Educational Technology. Our team of experienced educators believes that when the teacher becomes an active participant in the learning process, innovation can happen in the classroom.

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Free STEM Curriculum Distance Learning Resources

Teacher Reboot Camp

Distance learning is a crazy time for many, but we can celebrate the way various companies are offering very cool and engaging tools, resources, and activities for free. All lessons are standards-aligned and come with printable resources for students.

STEM 195
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Meet Caliper, the Data Standard That May Help Us (Finally) Measure Edtech Efficacy

Edsurge

Over 500 education technologists from companies and districts gathered last week in Denver for the IMS Learning Impact meeting , hosted by the IMS Global Consortium. Today, a teacher can see if a student is not doing an assignment or struggling to complete a worksheet. Why is that important? And that creates data that can be shared.

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Can US Higher Education Publishers Leverage a Subscription Model

Kitaboo on EdTech

A lot of media, telecom, eCommerce, software companies use this model, where customers pay for the service or product for a specific time period. Companies that provide subscription-based services, offer monthly, quarterly, yearly, two-yearly subscriptions. A similar choice can be offered to higher education students.

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Epic Guide To Game Based Learning

The CoolCatTeacher

See Wearables Market Has Potential to Dramatically Increase Student Engagement for information on how this is already being used in higher education.). Lee Sheldon created a classroom where students level up, earn points, and start at zero to level up to their earned grade. Game Based Learning Research and White Papers.