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Pros and Cons of Using eLearning Software in Your Classroom

Educational Technology Guy

Although some academic institutions and educational professionals still doubt the high value of eLearning software, technology-based education is no longer a myth. Lockdown aside, why are more teachers turning to online educational software? Here is an excellent example of an EdTech company that produces valuable content for educators.

Software 195
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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Online learning.

EdTech 347
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How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

Institutions now use LMS software to deliver courses online. Gamification in a virtual classroom. Gamification in a virtual classroom. Gamification is one of the best methods to increase online peer connectivity and social learning. These LMSs may have the following features: Virtual Classroom + e-Breakout rooms.

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What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

But as the company itself will tell you, it didn’t spring up overnight. While post-pandemic growth has slowed as schools resume in-person learning, the company is still flush with cash, reporting over $1 billion in revenue in the second quarter of 2021. In the future, there may be many such companies piggybacking off Zoom’s popularity.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

While there are still challenges associated with the digital divide and access to technology, this gap is shrinking all the time, especially with smartphones widening access to digital content and software. In general, the current generation of students is more likely to engage with gamification elements or with social media platforms.

Learning 327
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Charting New Territories in PD: The Whitsby Story with ASCD

The CoolCatTeacher

She has held several leadership positions with education companies, most recently Houghton Mifflin Harcourt, Achieve 3000, Kaplan K12, and Renaissance Learning. Prior to this, they founded their own company called EdGenius.net, where they provided consulting services for organizations looking to improve teaching and learning practices.

Training 336
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

“We also melded the missions of coding in education with AR for this exploratory study to see if we could get favorable results in timing tests and user experiences,” said Nathan Dass , a researcher and software engineer at Google AI. “We Technology Companies Invest in AR and VR Education Apps.