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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

The metaverse itself can be described as a virtual setting that users are able to occupy synchronously, which facilitates meaningful social interactions. ’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media.

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6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

At the same time, because the metaverse is also being used in areas like social media and the creation of video games, its use as an educational tool has not necessarily been fully understood by all. Nevertheless, in order to maximize learning outcomes, other elements like social interaction must also be factored into the equation.

Learning 327
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Is All the Technology in Modern Classrooms a Good Thing?

EdNews Daily

Companies are creating technology-based products specifically for the classroom, and many schools and institutions are requiring students to use tablets or computers for their assignments. Technology Is Creating New Social Problems. Many view technology as a mask of anonymity, especially when people use social media.

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Creating a Sense of Belonging with Virtual Worlds

ViewSonic Education

The metaverse, as a concept, focuses on the idea that virtual or digital worlds can replicate existing forms of social interaction or create new ones. Because of this idea, companies all over the world are investing in the metaverse either as a form of social media, eCommerce, and even an educational platform.

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Digital classrooms

Learning with 'e's

Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education. We did not foresee the touch tablets and their rapid success in schools, nor did we predict the rapid rise of smart phones and apps, or the potential of augmented reality.

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Digital classrooms

Learning with 'e's

Blogs and wikis and other social media made an appearance, even though at the time they were still fairly nascent in compulsory education. We did not foresee the touch tablets and their rapid success in schools, nor did we predict the rapid rise of smart phones and apps, or the potential of augmented reality.

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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 138