article thumbnail

Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment.

article thumbnail

What Will Online Learning Look Like in 10 Years? Zoom Has Some Ideas

Edsurge

But as the company itself will tell you, it didn’t spring up overnight. While post-pandemic growth has slowed as schools resume in-person learning, the company is still flush with cash, reporting over $1 billion in revenue in the second quarter of 2021. In the future, there may be many such companies piggybacking off Zoom’s popularity.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Thus far, adaptive learning has been largely experimental, with companies and competitors having spent the past couple of years working out the kinks and engaging in small-scale execution. Beyond simple smartphone commands, AI has found a use in the context of eLearning. Gamification. Mobile Learning.

Trends 397
article thumbnail

6 Benefits of Immersive Learning with the Metaverse

ViewSonic Education

While there are still challenges associated with the digital divide and access to technology, this gap is shrinking all the time, especially with smartphones widening access to digital content and software. In general, the current generation of students is more likely to engage with gamification elements or with social media platforms.

Learning 327
article thumbnail

Innovation In E-learning In The Last 10 Years

EdTech4Beginners

The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones. Smartphones have become an essential part of our lives.

MOOC 127
article thumbnail

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

5-9, TCEA 2018 is expected to boast more than 8,000 attendees, 1,000 sessions and 450 exhibitors from a variety of tech companies. Two new in-depth sessions include: Innovative Teaching Academy , where teachers can learn more about flipped and blended classrooms, as well as distance learning, gamification, makerspaces and design thinking.

Meeting 150
article thumbnail

And the top e-learning trends for 2016 are.

Neo LMS

It was the age where almost everyone owned a smartphone - whether it was Android, Apple or Windows Phone. Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games.

Trends 150