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How K–12 Classrooms Can Benefit from Robotics

EdTech Magazine

How K–12 Classrooms Can Benefit from Robotics. McKinsey & Company notes that Gen Z is composed of digital natives who prioritize unique identity and are rooted in the “search for the truth.” . MORE FROM EDTECH: See how education robotics companies are invigorating K–12 learning. eli.zimmerman_9856.

Robotics 398
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6 Tips for making the most of ed tech exhibitions

Neo LMS

From lesson creation to assessment and gamification, there is something for K-12 schools, universities, vocational schools, and so on depending on the purpose of the conference. Not to mention 3D printing, AR and robots! To offer more personalized learning? Why are you attending the exhibition in the first place?

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The Business of 'Ed-Tech Trends'

Hack Education

Tom Webster, the VP of strategy at the market research firm Edison Research, argued that the report should be viewed as “an extremely effective piece of content marketing,” pointing to the number of slides that cite data about or by a portfolio company of Meeker’s employer, the venture capital firm Kleiner Perkins Smith Caulfield.

Trends 56
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35 edtech innovations we saw at FETC 2023

eSchool News

Beanstack , an edtech platform that helps schools encourage kids to read through gamification, demonstrated the importance of engaging readers. The company has built several tools to do that, including a customizable reading challenge platform and a mobile app, reading challenge templates, and diverse book recommendations.

EdTech 138
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Three Career Paths for Educational Innovators—How to Get There and Where the Jobs Are

Edsurge

STEAM-based learning emphasizes both hands-on and digital experiences with engineering, art, game design, prototyping in makerspaces, authoring, robotics, and much more. Students and teachers are learning to innovate hand-in-hand. I’m the gamification guy,' come talk to me. Create 3D printables - sell on Shapeways.

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

Users can also use the NEO advanced features such as automation, gamification, learning paths, and competency-based learning directly from the Windows App. The combined companies now extend from enrollment to graduation in districts that include traditional public, charter, and independent schools across the country.

Tools 71