Remove Company Remove Gamification Remove MOOC Remove Personalized Learning
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

EdTech 40
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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Almost all of those companies went out of business. I constantly play contrarian with our marketing team around using the latest education lingo: Project-Based Learning; Web 2.0; Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

EdTech 40
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The Business of 'Ed-Tech Trends'

Hack Education

Tom Webster, the VP of strategy at the market research firm Edison Research, argued that the report should be viewed as “an extremely effective piece of content marketing,” pointing to the number of slides that cite data about or by a portfolio company of Meeker’s employer, the venture capital firm Kleiner Perkins Smith Caulfield.

Trends 56
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Education Technology and Data Insecurity

Hack Education

Pokémon Go, a free augmented reality game developed by Niantic (a company spun out of Google in 2015), became the most popular mobile game in US history this year. ” “ 14 Reasons Why Pokémon Go Is The Future Of Learning.” ” “ How Asian test-prep companies swiftly exposed the brand-new SAT.”

Data 40