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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

Naturally, this means educators will have questions about where this technology is heading and what comes next for virtual learning. The metaverse is an emerging technological revolution, but the concept itself is nothing new. Not all virtual or metaverse platforms are focused on gamification, though.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

In the context of eLearning, the implementation of adaptive learning is usually performed by way of established algorithms and assessments, as opposed to the potentially arbitrary determinations of teachers themselves. Social Learning. Gamification. Mobile Learning. Learning Management Systems.

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Innovation In E-learning In The Last 10 Years

EdTech4Beginners

E-learning has seen a broad positive shift in the last couple of years. The new E-learning technologies keep on evolving, and a lot of companies are investing in it to yield efficient employees. Let’s take a look at the some of the innovation in E-learning industry in the last 10 years: The Usage of Smartphones.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

But that hasn’t stopped us from asking a number of experts in education and technology to gaze into their crystal balls and share their thoughts on one major EdTech trend we can expect to see lighting up learning and one major challenge that education will face in 2016. Technology and the classroom – major trends and challenges.

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Digital classrooms

Learning with 'e's

This is Part 5 in my series of posts on the future of learning and technology. Everyone in the world of education it seems, has an interest in how technology is going to influence what we do in the classroom. We even mentioned the Semantic Web (or Web 3.0 ) as a potential horizon technology for learning.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

Traveling to many schools, engaging with teachers, students and principals, we have seen first-hand the successful (and unsuccessful) introduction of a wide range of technologies. Classrooms are embracing interactive whiteboards and mobile devices with enthusiasm. Assessment is subjective. Answers are often shouted out.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. Suppliers don’t pay for bad news.”.

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