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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

’ The company saw the metaverse as the future of online social interactions and as the evolution of existing social media. However, in relation to education, the biggest driver of interest is the emergence of possible virtual learning opportunities delivered through the metaverse. .

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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. There are those who are already replacing their full-blown laptops with a more portable tablet. Second, the introduction of gamification. Just to get things going, here’s a recap of 2015.

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10 Experts’ Predictions for Education and Technology in 2016

GoConqr

One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Mobile learning. It is therefore important that eLearning content is mobile supported.

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Self-Paced E-Learning Market Evaporating, Report Finds

Marketplace K-12

The report defines self-paced courseware as being accessed on a desktop or laptop and spanning the K-12, higher education, corporate training, and privately marketed software (such as that produced by language-learning company Rosetta Stone) sectors. See also: Consumer Demand for Digital Learning Games, Simulations Growing Worldwide.

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Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. The result will be the creation of a vast array of student games, mobile apps and eventually new forms of hardware.

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Reinventing The School Desk: Tip Tap Tap And The Internet of Things

Fractus Learning

However, the implications reach much further when it can take too much time to recognize that a student may have a learning difficulty with a particular subject, therefore the time to intervene with personalized supplementary materials will take much longer to mitigate the effect. Tip Tap Tap Learning Analytics. About the team.

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Digital classrooms

Learning with 'e's

There were sections on digital literacies and mobile learning, both of which we considered to be important for the success of education and learning in the future. Schools working in partnership with commercial companies will ensure it happens. Many of the new apps and games will be made commercially available.